[Request/Question] 3.3.5 ObjectMgr menu

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  1. #1
    Blackplayer27's Avatar Active Member
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    [Request/Question] 3.3.5 ObjectMgr

    Hello,
    i work on a 3.3.5a open source memory editing lib ( http://www.ownedcore.com/forums/worl...5-12340-a.html ) and need help by the ObjectMgr. I try to move & rotate spawned Gameobjects by GUID, like here ( http://www.ownedcore.com/forums/worl...ment-tool.html ) but without any selection. Can you please help me by my problem ?

    [Request/Question] 3.3.5 ObjectMgr
  2. #2
    homer91's Avatar Active Member CoreCoins Purchaser
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    Be much more specific. What did you try so far?

  3. #3
    Blackplayer27's Avatar Active Member
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    i try to select a gameobject with a GUID and move it from point a(0x 0y 0z) to point b(5x 5y 5z) with memory editing. And the Object most move have his collision to. Like this https://www.youtube.com/watch?v=_oBt4IcpQRg but without drag and drop or anything other.

  4. #4
    homer91's Avatar Active Member CoreCoins Purchaser
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    You still didn't clarify what do you need exactly or what did you try so far.
    And what is the actual problem?
    Did you successfully move the object? If I am right you only have to overwrite it's coords in the memory, and you are good to go, however that will not move the collision with it.
    This thread might help. http://www.ownedcore.com/forums/worl...ta-memory.html (Collision Data in Memory)

  5. #5
    Blackplayer27's Avatar Active Member
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    I cant move a object and i not really found a way to select object =(
    I search a way to select a object with the GUID.
    PS: Thx for the thread i read it now

  6. #6
    homer91's Avatar Active Member CoreCoins Purchaser
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    What do you mean by "select an object"? Get the baseAddress from GUID?
    I assume you have an objectmanager ready, so you have access to the BaseAddress, the x,y,z fields and the GUID of the gameobjects.
    You can read the mouse over GUID from memory, search that GUID in your objmgr, and then modify the coordinates of the object in the memory (you might have to call some kind of an update function to be able to see the object moved ingame, but I'm not sure about this, IIRC it's enough just to modify them). I can't help on the collision, but that must be somewhere on client side too Fire up a debugger.
    Last edited by homer91; 04-23-2014 at 10:11 AM.

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