named_colours.txt No longer viable to edit? menu

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  1. #1
    Malaki2030's Avatar Active Member
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    named_colours.txt No longer viable to edit?

    So I recently pulled out visual ggpk to try to edit currency/item colours and I'm not having any luck. Exporting/editing titlecurrency and replacing is having no effect on the colour of currency drop.

    Has the process changed? I tried searching all over but I can't find anything thats updated about this.

    The file itself has def changed since I last editted it, it no longer has options for things like uniqitem colour code.

    named_colours.txt No longer viable to edit?
  2. #2
    pushedx's Avatar Contributor
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    I don't use VisualGGPK, but using my own tools, the method still works fine.

    This is what named_colours.txt looks like right now (0.11.0f):
    default rgb(127,127,127)
    valuedefault rgb(255,255,255)
    pink rgb(255,192,203)
    dodgerblue rgb(30,144,255)
    fire rgb(150,0,0)
    cold rgb(54,100,146)
    lightning rgb(255,215,0)
    chaos rgb(208,32,144)
    augmented rgb(136,136,255)
    unmet rgb(210,0,0)
    uniqueitem rgb(175,96,37)
    rareitem rgb(255,255,119)
    magicitem rgb(136,136,255)
    whiteitem rgb(200,200,200)
    gemitem rgb(27,162,155)
    currencyitem rgb(170,158,130)
    questitem rgb(74,230,58)
    And this is it in game using the Virtual.GGPK feature in my ECP (ExiledCheatersPlatform (1.X)) project.


    Not sure how much of help that'd actually be for you, as my project is pretty heavy for simple stuff, but the core method of modifying that file hasn't changed.

    It's either a software bug or a user error! What does your named_colours.txt file look like right now?

  3. #3
    Malaki2030's Avatar Active Member
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    Originally Posted by pushedx View Post
    I don't use VisualGGPK, but using my own tools, the method still works fine.

    This is what named_colours.txt looks like right now (0.11.0f):


    And this is it in game using the Virtual.GGPK feature in my ECP (ExiledCheatersPlatform (1.X)) project.


    Not sure how much of help that'd actually be for you, as my project is pretty heavy for simple stuff, but the core method of modifying that file hasn't changed.

    It's either a software bug or a user error! What does your named_colours.txt file look like right now?

    Thats very weird! This is what mine looks like

    pink rgb(255,192,203)
    dodgerblue rgb(30,144,255)
    fire rgb(139,0,0)
    cold rgb(54,100,146)
    lightning rgb(255,215,0)
    chaos rgb(208,32,144)
    titlecurrency rgb(170,158,130)
    titlegem rgb(170,158,130)
    monsterrare rgb(255,226,11
    monsterboss rgb(253,186,10
    unmet rgb(255,64,64)
    Entirely different - No idea why...

    This is located in METADATA - UI

    I tried copy pasting your named_colours.txt into the file instead and no luck either. :/

    Edit* I think I've found the issue - looks like I was looking in an old PoE Directory I didn't even know I had.
    Last edited by Malaki2030; 06-21-2013 at 05:48 AM.

  4. #4
    pushedx's Avatar Contributor
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    All I can suggest is backing up your current content.ggpk, in case something goes wrong, and then run a PackCheck.

    Once you do that, start the client to make it update, and try VisualGGPK again after you exit.

  5. #5
    Malaki2030's Avatar Active Member
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    Originally Posted by pushedx View Post
    All I can suggest is backing up your current content.ggpk, in case something goes wrong, and then run a PackCheck.

    Once you do that, start the client to make it update, and try VisualGGPK again after you exit.
    I found the issue - It was an old PoE directory I had for some reason. I got it working.

    If anyone has a suggestion on a pick it script to use with custom colours though, that would be great.

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