[PQR] Is there a way to place spells? menu

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  1. #1
    joneskull's Avatar Member
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    [PQR] Is there a way to place spells?

    Using PQR is there any way of placing spells like mass dispel or any spell that needs to be put on the ground automatically, as in moving your cursor underneath a target and casting the spell. Can some one steer me the direction of some source code, I know that honor buddy can do this type of operation, although I do not know how to extract their code. Any ideas?

    [PQR] Is there a way to place spells?
  2. #2
    crystal_tech's Avatar Elite User
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    wait for the next build of pqr from xelper. atm it doesn't do this. He did give a test build with it and it worked however it killed all cvars and "reset" all your settings.

    Please if someone helped you donate rep to them.

  3. #3
    qq12345's Avatar Master Sergeant
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    you can get it to to be cast at cursor location I believe, I'm not sure on the specifics of code, but gabbz and kabmans arcane mage profiles do this.
    (When you press shift it will queue rune of power to be cast at mouse location.)
    This is assuming i interpreted what you wanted right though:P
    Last edited by qq12345; 03-03-2013 at 05:34 PM.

  4. #4
    kuukuu's Avatar Contributor
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    Casting at cursor is easy but that's the only place currently you can cast.

    This is my code for tossing Dizzying Haze at the cursor.

    Code:
    if IsLeftShiftKeyDown() and not GetCurrentKeyBoardFocus() 
    and not UnitChannelInfo("player") 
    and IsSpellKnown(115180) 
    then 
      SpellCancelQueuedSpell() 
      CastSpellByName(GetSpellInfo(115180),nil) 
      if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end 
      return true 
    end
    Former PQR Developer

  5. #5
    joneskull's Avatar Member
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    Alright I guess I will just have to wait I don't really want to risk anything by injecting anything else. I was hoping for something that could place a trap or something even if your mouse is not over them. This is hard because it has to take into account your camera angle with the position of the unit which takes some annoying linear algebra.

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