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  1. #1
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    How do you Turn this code into a profile for PQR-Mistweaver

    Code:
    using Styx.Common;
    using Styx.CommonBot;
    using Styx.TreeSharp;
    using Action = Styx.TreeSharp.Action;
    
    namespace Monk
    {
        public partial class Classname
        {
            #region Windwalker Rotation
    
            private Composite WindwalkerRotation()
            {
                return new PrioritySelector(
                    new Action(delegate
                                   {
                                       if (THSettings.Instance.SAutoTarget && !Me.Mounted &&
                                           Me.CurrentTarget != null && UnitAttack != null &&
                                           Me.CurrentTarget != UnitAttack &&
                                           UnitAttack.Combat && //Make sure don't aggro more
                                           (Me.CurrentTarget.Distance - 5f > UnitAttack.Distance ||
                                            !Me.CurrentTarget.InLineOfSight ||
                                            !Me.CurrentTarget.IsAlive ||
                                            !Me.CurrentTarget.Combat && Me.Combat))
                                       {
                                           Logging.Write(LogLevel.Diagnostic, "Select new Target");
                                           UnitAttack.Target();
                                       }
    
                                       //Hold dps on Dungeon or Raid
                                       if ((Me.CurrentMap.IsDungeon || Me.CurrentMap.IsRaid) &&
                                           Me.CurrentTarget != null &&
                                           !Me.CurrentTarget.Combat)
                                       {
                                           return RunStatus.Success;
                                       }
    
                                       return RunStatus.Failure;
                                   }),
                    //Starting the movement right here
                    //But first, facing target
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) &&
                        IsEnemy(Me.CurrentTarget) &&
                        !Me.IsFacing(Me.CurrentTarget) &&
                        Me.CurrentTarget.InLineOfSight &&
                        !IsOverrideModeOn,
                        new Action(delegate
                                       {
                                           Me.CurrentTarget.Face();
                                           return RunStatus.Failure;
                                       })
                        ),
                    MovementMoveBehind(ret => Me.CurrentTarget),
                    MovementMoveToMelee(ret => Me.CurrentTarget),
                    MovementMoveStop(ret => Me.CurrentTarget, 3),
                    //DPS Rotation Here
                    //Hold DPS while channelling FoF, Spinning Crane Kick
                    new Decorator(
                        ret =>
                        Me.IsCasting && (Me.ChanneledCastingSpellId == 113656 || Me.ChanneledCastingSpellId == 101546),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Fortifying Brew pls");
                                           return RunStatus.Success;
                                       })
                        ),
                    //[Zen Meditation]
                    new Decorator(
                        ret =>
                        THSettings.Instance.SFSK &&
                        !Me.Mounted &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !Me.CurrentTarget.IsFlying &&
                        Me.IsFacing(Me.CurrentTarget) && !Me.IsSwimming &&
                        !CastingorGCDL() && Me.CurrentTarget.Distance > 13 &&
                        Me.CurrentTarget.Distance < 40 &&
                        Me.CurrentTarget.InLineOfSight &&
                        HasGlyph.Contains("123403") && //Glyph of Flying Serpent Kick
                        SpellManager.HasSpell("Flying Serpent Kick") &&
                        SpellManager.Spells["Flying Serpent Kick"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Flying Serpent Kick pls");
                                           if (!Me.IsSafelyFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                               return RunStatus.Running;
                                           }
                                           CastSpell("Flying Serpent Kick", Me.CurrentTarget);
                                           return RunStatus.Success;
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.SRoll &&
                        !Me.Mounted &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !Me.CurrentTarget.IsFlying &&
                        Me.IsFacing(Me.CurrentTarget) && Me.GetAuraById(119085) == null && //119085 Momentum
                        !CastingorGCDL() &&
                        //Need distance > 10 or you will roll out of melee range
                        Me.CurrentTarget.Distance > 15 &&
                        Me.CurrentTarget.Distance < 40 &&
                        Me.CurrentTarget.InLineOfSight &&
                        SpellManager.HasSpell("Roll") &&
                        SpellManager.Spells["Roll"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Roll pls");
                                           if (!Me.IsSafelyFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                               return RunStatus.Running;
                                           }
                                           CastSpell("Roll", Me.CurrentTarget);
                                           return RunStatus.Failure;
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.SSpearHandStrike &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentTarget.IsCasting && Me.CurrentTarget.CanInterruptCurrentSpellCast &&
                        Me.CurrentEnergy >= 30 &&
                        SpellManager.HasSpell("Spear Hand Strike") &&
                        SpellManager.Spells["Spear Hand Strike"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Spear Hand Strike pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Spear Hand Strike", Me.CurrentTarget);
                                           return RunStatus.Failure;
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.SProvoke &&
                        !Me.Mounted &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !Me.IsInInstance &&
                        !CastingorGCDL() && Me.CurrentTarget.Distance > 10 &&
                        Me.CurrentTarget.Distance < 40 &&
                        Me.CurrentTarget.InLineOfSight &&
                        //Only provoke target that have no target or not targeting me
                        !Me.CurrentTarget.IsTargetingMeOrPet &&
                        SpellManager.HasSpell("Provoke") &&
                        //Only provoke when not Clashing, rolling or roll on cooldown
                        LastCastSpell != "Flying Serpent Kick" &&
                        LastCastSpell != "Roll" &&
                        //Don't use 2 OFF GCD spell together
                        SpellManager.Spells["Provoke"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Provoke pls");
                                           CastSpell("Provoke", Me.CurrentTarget);
                                           return RunStatus.Failure;
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.HasAura("Tigereye Brew") &&
                        Me.GetAuraByName("Tigereye Brew").StackCount > 9 &&
                        Me.CurrentTarget.CurrentHealth > Me.CurrentHealth - (Me.CurrentHealth*0.2) &&
                        SpellManager.HasSpell("Tigereye Brew") &&
                        SpellManager.Spells["Tigereye Brew"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Tigereye Brew pls");
                                           CastSpell("Tigereye Brew", Me);
                                           return RunStatus.Failure;
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentEnergy <= 30 && Me.CurrentChi < 2 &&
                        Me.HasAura("Tiger Power") &&
                        Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds > 5 &&
                        Me.GetAuraByName("Tiger Power").StackCount > 2 &&
                        SpellManager.HasSpell("Energizing Brew") &&
                        SpellManager.Spells["Energizing Brew"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Energizing Brew pls");
                                           CastSpell("Energizing Brew", Me);
                                           return RunStatus.Failure;
                                       })
                        ),
                    //Invoke Xuen, the White Tiger
                    new Decorator(
                        ret =>
                        THSettings.Instance.SXuen &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.Combat &&
                        Me.CurrentTarget.CurrentHealth > Me.CurrentHealth - (Me.CurrentHealth*0.2) &&
                        (Me.CurrentTarget.IsPlayer || Me.CurrentTarget.MaxHealth > Me.MaxHealth*5) &&
                        SpellManager.HasSpell("Invoke Xuen, the White Tiger") &&
                        SpellManager.Spells["Invoke Xuen, the White Tiger"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           CastSpell("Invoke Xuen, the White Tiger", Me.CurrentTarget);
                                           return RunStatus.Failure;
                                       })),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !CastingorGCDL() &&
                        Me.Combat && Me.HealthPercent < THSettings.Instance.SUrgentHeal &&
                        (!Me.HasAura("Fortifying Brew") ||
                         Me.HealthPercent < THSettings.Instance.SUrgentHeal - 20) &&
                        Me.CurrentChi >= 2 &&
                        Me.CurrentTarget.CurrentHealth > Me.CurrentHealth - (Me.CurrentHealth*0.2) &&
                        SpellManager.HasSpell("Touch of Karma") &&
                        SpellManager.Spells["Touch of Karma"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Touch of Karma pls");
                                           CastSpell("Touch of Karma", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.STouchofDeath &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        (Me.CurrentChi >= 3 || HasGlyph.Contains("123391")) && //Gyph of Touch of Death
                        Me.CurrentTarget.CurrentHealth > Me.CurrentHealth - (Me.CurrentHealth*0.2) &&
                        SpellManager.HasSpell("Touch of Death") && Me.HasAura("Death Note"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Touch of Death pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Touch of Death", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.SSpearHandStrike &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.CurrentTarget.IsWithinMeleeRange &&
                        //use to interrupt or survive
                        (Me.CurrentTarget.IsCasting && LastCastSpell != "Spear Hand Strike" ||
                         Me.HealthPercent < THSettings.Instance.SUrgentHeal) &&
                        Me.CurrentEnergy >= 30 &&
                        SpellManager.HasSpell("Leg Sweep") &&
                        SpellManager.Spells["Leg Sweep"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate { CastSpell("Leg Sweep", Me.CurrentTarget); })
                        ),
                    new Decorator(
                        ret =>
                        !CastingorGCDL() &&
                        Me.Combat &&
                        Me.HealthPercent < THSettings.Instance.SPriorityHeal &&
                        SpellManager.HasSpell("Zen Sphere") && Me.CurrentChi >= 2 &&
                        SpellManager.Spells["Zen Sphere"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Zen Sphere pls");
                                           CastSpell("Zen Sphere", Me);
                                       })
                        ),
                    //Heal > AOE DPS, dead = no dps
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.Distance < 40 &&
                        Me.CurrentTarget.InLineOfSpellSight &&
                        Me.HealthPercent < THSettings.Instance.SPriorityHeal &&
                        SpellManager.HasSpell("Chi Wave") && Me.CurrentChi >= 2 &&
                        SpellManager.Spells["Chi Wave"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Chi Wave pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Chi Wave", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentEnergy >= 15 &&
                        (Me.CurrentTarget.IsPlayer || Me.CurrentTarget.Fleeing) &&
                        Me.CurrentTarget.MovementInfo.RunSpeed > 3.5 &&
                        SpellManager.HasSpell("Disable"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Disable pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Disable", Me.CurrentTarget);
                                       })
                        ),
                    //Survie > AOE DPS, dead = no dps
                    new Decorator(
                        ret =>
                        //Only Expel Harm outside instance, it a lose dps
                        !Me.IsInInstance &&
                        LastCastSpell != "Expel Harm" &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.HealthPercent < 80 &&
                        Me.CurrentEnergy >= 40 && //Fix, Thank Abroseh
                        //Because it generate 2 chi 
                        Me.CurrentChi <= Me.MaxChi - 2 &&
                        SpellManager.HasSpell("Expel Harm") &&
                        SpellManager.Spells["Expel Harm"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Expel Harm");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Expel Harm", Me);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        LastCastSpell != "Rising Sun Kick" &&
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentChi >= Me.MaxChi - 2 &&
                        SpellManager.HasSpell("Rising Sun Kick") &&
                        SpellManager.Spells["Rising Sun Kick"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Rising Sun Kick pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Rising Sun Kick", Me.CurrentTarget);
                                       })
                        ),
                    //AOE Spinning Crane Kick
                    new Decorator(
                        ret =>
                        !CastingorGCDL() &&
                        Me.CurrentEnergy >= 40 &&
                        //Because it generate 1 chi if hit 3 target
                        Me.CurrentChi <= Me.MaxChi - 1 &&
                        (CountEneyNeary(Me, 8) >= THSettings.Instance.SSpinningCraneKick + 4 ||
                         CountEneyNeary(Me, 8) >= THSettings.Instance.SSpinningCraneKick &&
                         Me.HasAura("Tiger Power") &&
                         Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds > 5 &&
                         Me.GetAuraByName("Tiger Power").StackCount > 2) &&
                        SpellManager.HasSpell("Spinning Crane Kick"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Spinning Crane Kick pls");
                                           CastSpell("Spinning Crane Kick", Me);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        (Me.CurrentChi <= Me.MaxChi - 2 || !SpellManager.HasSpell("Tiger Palm")) &&
                        //!SpellManager.HasSpell("Tiger Palm") for low level
                        Me.EnergyPercent > 40, // &&
                        //Well everyone suppose to have Jab anyway
                        //SpellManager.HasSpell("Jab"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Jab pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Jab", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        //!SpellManager.HasSpell("Blackout Kick") for low level
                        (!SpellManager.HasSpell("Blackout Kick") ||
                         !Me.HasAura("Tiger Power") ||
                         Me.HasAura("Tiger Power") &&
                         Me.GetAuraByName("Tiger Power").StackCount < 3 ||
                         Me.HasAura("Tiger Power") &&
                         Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds < 10 &&
                         Me.CurrentTarget.CurrentHealth < Me.MaxHealth/4 ||
                         Me.HasAura("Tiger Power") &&
                         Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds < 5) &&
                        (Me.CurrentChi >= 1 || Me.HasAura("Combo Breaker: Tiger Palm")) &&
                        SpellManager.HasSpell("Tiger Palm"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Tiger Palm pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Tiger Palm", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentTarget.CurrentHealth > Me.MaxHealth/2 &&
                        !Me.IsMoving && (!Me.CurrentTarget.IsMoving || Me.CurrentTarget.IsPlayer) &&
                        (!Me.HasAura("Energizing Brew") && Me.CurrentEnergy <= 40 ||
                         Me.CurrentEnergy <= 20) &&
                        Me.HasAura("Tiger Power") &&
                        Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds > 5 &&
                        Me.GetAuraByName("Tiger Power").StackCount > 2 &&
                        (CountEneyNeary(Me, 8) < 3 || !SpellManager.HasSpell("Spinning Crane Kick")) &&
                        SpellManager.HasSpell("Fists of Fury") &&
                        SpellManager.Spells["Fists of Fury"].CooldownTimeLeft.TotalMilliseconds <= MyLatency,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Fists of Fury pls");
                                           ConstantFace(Me.CurrentTarget);
                                           CastSpell("Fists of Fury", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentChi >= Me.MaxChi - 1 &&
                        SpellManager.HasSpell("Blackout Kick"),
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Blackout Kick pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Blackout Kick", Me.CurrentTarget);
                                       })
                        ),
                    //Jap if energy Cap
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
                        Me.IsFacing(Me.CurrentTarget) &&
                        !CastingorGCDL() && Me.CurrentTarget.IsWithinMeleeRange &&
                        Me.CurrentEnergy > 90,
                        new Action(delegate
                                       {
                                           //Logging.Write(LogLevel.Diagnostic, "Call Jab pls");
                                           if (!Me.IsFacing(Me.CurrentTarget))
                                           {
                                               Me.CurrentTarget.Face();
                                           }
                                           CastSpell("Jab", Me.CurrentTarget);
                                       })
                        ),
                    new Decorator(
                        ret =>
                        THSettings.Instance.SBuff &&
                        LastCastSpell != "Legacy of the Emperor" &&
                        !Me.Mounted &&
                        Me.CurrentEnergy >= 95 &&
                        !CastingorGCDL() &&
                        !Me.HasAura("Legacy of the Emperor") &&
                        !Me.HasAura("Blessing of Kings") &&
                        !Me.HasAura("Mark of the Wild") &&
                        //!Me.HasAura("Embrace of the Shale Spider") &&
                        Me.EnergyPercent > 50 &&
                        SpellManager.HasSpell("Legacy of the Emperor"),
                        new Action(delegate { CastSpell("Legacy of the Emperor", Me); })
                        ),
                    // [Legacy of the White Tiger]
                    new Decorator(
                        ret =>
                        THSettings.Instance.SBuff &&
                        LastCastSpell != "Legacy of the White Tiger" &&
                        !Me.Mounted &&
                        Me.CurrentEnergy >= 95 &&
                        !CastingorGCDL() &&
                        !Me.HasAura("Legacy of the White Tiger") &&
                        //!Me.HasAura("Leader of the Pack") &&
                        !Me.HasAura("Arcane Brilliance") &&
                        !Me.HasAura("Dalaran Brilliance") &&
                        //!Me.HasAura("Furious Howl") &&
                        //!Me.HasAura("Terrifying Roar") &&
                        //!Me.HasAura("Fearless Roar") &&
                        //!Me.HasAura("Still Water") &&
                        Me.EnergyPercent > 50 &&
                        SpellManager.HasSpell("Legacy of the White Tiger"),
                        new Action(delegate { CastSpell("Legacy of the White Tiger", Me); })
                        ),
                    new Decorator(
                        ret =>
                        !Me.Mounted &&
                        !CastingorGCDL() &&
                        !Me.HasAura("Stance of the Fierce Tiger"),
                        new Action(delegate { CastSpell("Stance of the Fierce Tiger", Me); })
                        ),
                    //Make sure facing problem gone forever
                    new Decorator(
                        ret =>
                        ValidUnit(Me.CurrentTarget) &&
                        IsEnemy(Me.CurrentTarget) &&
                        !Me.IsMoving &&
                        !Me.IsSafelyFacing(Me.CurrentTarget) &&
                        //Me.CurrentTarget.InLineOfSight &&
                        !IsOverrideModeOn,
                        new Action(delegate
                                       {
                                           Me.CurrentTarget.Face();
                                           return RunStatus.Failure;
                                       })
                        )
                    );
            }
    
            #endregion
        }
    }

    How do you Turn this code into a profile for PQR-Mistweaver
  2. #2
    Ninjaderp's Avatar Banned
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    Is that from Tuanha's Honorbuddy CR?

  3. #3
    failroad's Avatar Banned
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    Just copy and paste it into the ability editor

  4. #4
    Discipline's Avatar Contributor ALADEEN MOTHERFUCKER! CoreCoins Purchaser
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    Originally Posted by crackmycrock View Post
    Code:
    stuff

    You go through it, understand the logic and rewrite it into Lua in the form of PQR abilitiest, then line em up into a sensible priority list.

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