I'm trying to create a simple navigation based on scene's NavMeshDef data. I can read it from mpq (or mpq part readed in memory) and create my own walkgrid, like mooege does, but it takes too much memory place + A* algorithm too. I searched scenes in memory (available with scenes_iterate function) and they looks a little bit different. I can't found any pointer to NavMeshDef data, or walkgrid. It must exist somewhere in memory, or am I totally wrong? Can anybody show me the right way?
Thx