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    [OOP] Auction House

    Code:
    address = [base+0x00f9c138]+0]+4]
    count = [address+0x30] //will probably be 0xb
    entry = [[address]+0x28] + (0x118 * index)+0x20 //adds 0x20 to skip in the struct a bit, not sure why exactly
    
    
    entry
    +0xa0 timestamp? id?
    +0xb0 current bid
    +0xb8 buyout
    +0xc0 minimum bid
    +0xc8 flags? 0x68 sold, 0x66 not sold
    
    //reference functions for poking around
    Call stack of main thread
    Address    Stack      Procedure / arguments                 Called from                   Frame
    0018F898   00D167D5   ? Diablo_I.00C0D470                   Diablo_I.00D167D0
    0018FC1C   00D16AC6   ? Diablo_I.00D16690                   Diablo_I.00D16AC1
    0018FC48   00D16C83   Diablo_I.00D16A60                     Diablo_I.00D16C7E             0018FC44
    0018FC58   64ABAF06   Includes Diablo_I.00D16C83            battle_n.64ABAF04             0018FC54
    0018FC70   64A1B102   Includes battle_n.64ABAF06            battle_n.64A1B100             0018FC6C
    0018FCCC   0116BF4B   Includes battle_n.64A1B102            Diablo_I.0116BF49             0018FCC8
    0018FDF8   00B75BA6   Diablo_I.0116BDE0                     Diablo_I.00B75BA1             0018FDF4
    0018FE0C   00A015CC   Includes Diablo_I.00B75BA6            Diablo_I.00A015CA             0018FE08
    0018FE74   00B45F10   Diablo_I.00A012E0                     Diablo_I.00B45F0B             0018FE70
    0018FE78   0094EDBC   Diablo_I.00B45ED0                     Diablo_I.0094EDB7             0018FEA8
    0018FEAC   00818001   Diablo_I.0094ED90                     Diablo_I.00817FFC             0018FEA8
    0018FEBC   0080D92A   Diablo_I.00817F10                     Diablo_I.0080D925             0018FEEC
    0018FEF0   0080D96F   Diablo_I.0080D780                     Diablo_I.0080D96A             0018FEEC
    0018FEFC   00F351BA   Diablo_I.0080D960                     Diablo_I.00F351B5             0018FEF8
    Haven't yet figured out getting auction time left, item ID and the rest of the item's properties. Probably a snoID in there and then getInt/float on it?

    [OOP] Auction House

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