Here some updated Offsets for patch 14. if you want to know how to read object look in previous post all he info is there. comment offsets are from older patch if you want to compare
the DebugInfoOutput address can be set with cheatengine for example to display debug info on the ui like current visible scenes (9) and such. to know what value can go in it look at the sub_983DB0().
i know some of the name might not be the most descriptive but i didn't put much time into setting a proper offset manager class.
public const uint UIRootPtr = 0x14B45A8;//0x14931A0; //0x142DE08;
public const uint DebugInfoOutput = 0x14C5600; //sub_983DB0()
public const uint ObjManagerPtr = 0x14C55C4;//0x14A3EB4; //0x143BE24;//0x140593C; //C0593C
public const uint TLSIndex = 0x14AC408;//0x148B330; //0x1425F50;
public const uint SNOGroup_Act = 0x14FE048;//0x14DC108; //0x1473CB8;//0x148AB58;
public const uint SNOGroup_Scene = 0x1515230;//0x14F32F0; //0x148AB58;//0x148AB58;
public const uint SNOGroup_Actor = 0x150F1A8;//0x14ED268; //0x1484AD0;//0x144E5E8;
public const uint SNOGroup_Monster = 0x14FEF28;//0x14DCFE8; //0x1474B98;//0x143E6B0;
public const uint SNOGroup_World = 0x1510B78;//0x14EEC38; //0x14864A0;//0x144FFB8;
public const uint ObjManager_RActor_Offset = 0x8B0;//0x8AC;
public const uint ObjManager_Scene_Offset = 0x8F4;
public const uint ObjManager_UI_Offset = 0x924; //UI related
public const uint ObjManager_CWorld_Offset = 0x92C;
public const uint ObjManager_ACD_Offset1 = 0xD4;
public const uint ObjManager_ACD_Offset2 = 0x6FC;
//public const Int32 OffsetpActorCommonData = 0xC39B04;
//public const Int32 OffsetpRActor = 0xC0593C;
public const Int32 OffsetGetScenePtrFromSceneId = 0x995CB0;//0x996E70; //0x09970B0;//0x996F70;//0x9953F0;
public const Int32 OffsetGetActorPtrFromGUID = 0x8230F0;//0x823500; //0x824210;//0x824190;//0x8240D0;
public const Int32 OffsetGetACDPtrFromGUID = 0x812450;//0x812410; //0x812400;//0x812400;//0x812440;
public const Int32 OffsetGetPlayerGUID = 0x942620;//0x943DE0; //0x944EA0;//0x944E20;//0x944CE0;//0x944230;
public const Int32 OffsetGetDouble = 0x899A30;//0x899A50; //0x89B260;//0x898B30;//0x8989F0;//0x89DF20;
public const Int32 OffsetGetInteger = 0x899AF0;//0x899B10; //0x89B320;//0x89B1E0;//0x89DFE0;
public const Int32 OffsetIterateActors = 0x9835A0;//0x9847F0; //0x984BA0;//0x984B20;//0x9849E0;//0x9835A0;
public const Int32 OffsetIterateWorlds = 0x87F2E0;//0x87E2D0; //0x87ED80;//0x87ECE0;//0x882060;
public const Int32 OffsetIterateScenes = 0x8102E0;//0x810390; //0x810390;//0x810390;//0x810480;
public const Int32 OffsetGetNameFromSNOId = 0x8201A0;//0x820547;//0x821250;
public const Int32 OffsetGetLevelAreaRealNameFromSNOId = 0x85F360;//0x85F730;
public const Int32 OffsetGetLevelAreaNameFromSNOId = 0x85F300;//0x85F6D0;
public const Int32 OffsetGetSNOInfoFromSNOId = 0x870A90;//0x86F550;//0x86FFE0;//0x86FF40;//0x8753B0;
public const Int32 OffsetUsePower = 0x93FE20;//0x941600;//0x9426A0;//0x942680;//0x942540;//0x941640;
public const Int32 OffsetGetGameBalance = 0x838FA0;//0x838530; //0x839380;
//UI
public const Int32 OffsetIsValidUIPtr = 0x930BD0;//0x932810; //0x933800;
public const Int32 OffsetGetUIObject = 0x930C40;//0x932880; //0x839380;