Hi everyone
I started looking at the official code and at wetwlly port and I have couple of questions I'd like to ask.
Do not know if i should ask here, or PM a developer in the team, but I have problems using IRC since I live in GMT+1 (Italy).
I noticed in wetwlly code that skills are saved in db (active_skill and current_active skills tables) but in the official code this part is not present and you are using a small wrapper class for skills. Is it because you decided to save in another place or because you did not implement the code yet?
In the code I see almost everywhere the reading and writing to a stream (stream.ReadValueS32() for instance); is it used to save data instead of using SQL insert into? or I can freely use the DB to save skills and items as wetwlly did in his code? which is the way of saving decided by the development team?
How can I ask for a change in the db structure (to store also passive skills and runes in the active_skills table)?
I already tryed using Git and GitExtensions but, Should I work on mooege/mooege or create a fork TeoMan/mooege? I do not want to make my own version, I only would like to make changes to the official one; I know that integration is obviously supervised by older developers...
I already implemented the saving of active skills in my local sources (taking the idea from wetwlly code) and I would like to port also the saving of equipment.
Thanks everyone (and sorry for my bad english...)