GOM + client replication menu

User Tag List

Results 1 to 4 of 4
  1. #1
    polimorfic's Avatar Corporal
    Reputation
    6
    Join Date
    Nov 2011
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    GOM + client replication

    Anyone have info about how data from packet client replication transaction changes GOM-nodes in memory?
    Last edited by polimorfic; 02-06-2012 at 08:53 PM.

    GOM + client replication
  2. #2
    Mikanor's Avatar Corporal
    Reputation
    1
    Join Date
    Jan 2012
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It would be interesting to know how packet structure looks like. After a quick review, it seemed that there is encryption, so it is difficult to make conclusions.

    If there is an entry point to the encryption method, please - share address. OllyDBg work under 64 bit systems is very peculiar.
    Last edited by Mikanor; 01-31-2012 at 04:48 AM.

  3. #3
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The replication stuff is just how HeroEngine sends data from the server, to the client. (In essence, the server has a full client-view. The server updates values, etc, and the engine automatically sends the modified values to the client. Sort of like WoW's object update packet, but in a more "easy to use" way.)

  4. #4
    polimorfic's Avatar Corporal
    Reputation
    6
    Join Date
    Nov 2011
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i know what is replication, i need concrete info about it. Where is changed node fqn, where are changes, etc ...


    >It would be interesting to know how packet structure looks like. After a quick review, it seemed that there is encryption, so it is difficult to make conclusions

    no encryption, FQNs and additional info. You can find Frame reading address with 0x34287945 constant, it is easy. Search cmp ..., 34287945h jz ...

    Format for numbers:
    first byte - size marker: 0C9 - 2 bytes, 0CC - 5 bytes, 0CD - 6 bytes, 0CF - 8 bytes.
    second byte...secondbyte+(sizeMarker-0xC7) - number

    CC 17 F0 50 4D AF = 0x00000017f0504daf
    CF 40 00 00 AD DA C0 35 E1 = 0x400000addac035e1


    btw in server emu section you can find sniff dumps decryptor/depacker.
    Last edited by polimorfic; 01-31-2012 at 10:20 PM.

Similar Threads

  1. Downgrade your WoW Client
    By Matt in forum World of Warcraft Guides
    Replies: 11
    Last Post: 12-21-2006, 09:09 AM
  2. How to change models and textures client side only
    By Matt in forum World of Warcraft Guides
    Replies: 9
    Last Post: 11-29-2006, 12:35 AM
  3. How can I downgrade my client?
    By silentbobx in forum World of Warcraft General
    Replies: 1
    Last Post: 09-18-2006, 02:15 PM
  4. WoW full client
    By keritio in forum World of Warcraft General
    Replies: 3
    Last Post: 07-22-2006, 06:50 AM
  5. World of Warcraft Naked Patch (Client-Side Only)
    By Matt in forum World of Warcraft Exploits
    Replies: 2
    Last Post: 05-19-2006, 10:33 PM
All times are GMT -5. The time now is 07:55 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search