Hey guys
some developers already know that rift is one of the most pain in the ass games to be making bots/hacks for etc because of how often the game patches, along with the xor encryption and changing their compiler settings so that your patterns always break /arghhh
But I do want to get those who are up for the challenge a head start and spark some dev. life into this section on here and my website.
I'll eventually release some more example code as well when I have more time/ when a stable patch goes through :P
(rift base needs to be added to these addresses, i.e rift.exe+0x0000000 , or in code like Rift.MainModule.BaseAddress() + address)
Address + Example code below(C#)
Code:
var NoCollision = 0xB7D721;
NoCollision = ((uint)_baseAddress(Rift) + NoCollision);//Add base address
If (Mem.Read2Bytes(NoCollision) == 20619)//If no coll is equal to 20619(normal) then nop it (0x90)
{
Mem.Write2Bytes(NoCollision, 0x90);//Hack activated :P
}
else if (Mem.Read2Bytes(NoCollision) == 144)//If equal to 144(0x90) then put back to normal...
{
Mem.Write2Bytes(NoCollision, 20619);//Hack deactivated
}
else
{
MessageBox.Show("Error version out of date... please check AceticSoft.com for more info...");
}
[1.4.1 Hotfix 7 Addresses and Offsets]
press thx button pl0x!
Code:
uint No_coll = 0xB7D721;
uint _PlayerBase = 0x14AFF50;
uint _PBase_Xor = 0x87489AAB;
uint _EntityMgr = 0x14AB260;
uint _EntityMgrXor = 0x8358550B;
uint PlayerCompent = 0x145BC20;
(Tip to new dev's... you must decrypt the pointer before use. ( base ^ xorkey))
Hope this helps! I'm hoping others join in and post their findings as well ^_^.
orig. post: [Offsets] 1.4.1 Hotfix#7 - (No Collision, Entity Manager + Playerbase) - AceticSoft Forums