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    [C++] Spell Hack/Cache Edit FIX

    AspireDev/Hearthstone spell hack/cache edit fix, does screw with prof. a bit, fix that yourself
    Code:
    src/hearthstone-world/SpellHandler.cpp
    @@ -29,10 +29,10 @@
     	uint8 unk; // 3.0.2 added unk
     	uint64 item_guid;
     	uint8 cn;
    -	uint32 spellId = 0;
    +	uint32 spellId, dummyid = 0;
     	uint32 glyphIndex;
     
    -	recvPacket >> tmp1 >> slot >> cn >> spellId >> item_guid >> glyphIndex >> unk;
    +	recvPacket >> tmp1 >> slot >> cn >> dummyid >> item_guid >> glyphIndex >> unk;
     	ItemPointer tmpItem = NULLITEM;
     	tmpItem = p_User->GetItemInterface()->GetInventoryItem(tmp1,slot);
     	if (!tmpItem)

    [C++] Spell Hack/Cache Edit FIX

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