AspireDev/Hearthstone spell hack/cache edit fix, does screw with prof. a bit, fix that yourself
Code:
src/hearthstone-world/SpellHandler.cpp
@@ -29,10 +29,10 @@
uint8 unk; // 3.0.2 added unk
uint64 item_guid;
uint8 cn;
- uint32 spellId = 0;
+ uint32 spellId, dummyid = 0;
uint32 glyphIndex;
- recvPacket >> tmp1 >> slot >> cn >> spellId >> item_guid >> glyphIndex >> unk;
+ recvPacket >> tmp1 >> slot >> cn >> dummyid >> item_guid >> glyphIndex >> unk;
ItemPointer tmpItem = NULLITEM;
tmpItem = p_User->GetItemInterface()->GetInventoryItem(tmp1,slot);
if (!tmpItem)