S4lly's FREE war teleporter+speedhack+nofalldmg, flat style menu

User Tag List

Page 1 of 21 12345 ... LastLast
Results 1 to 15 of 311
  1. #1
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    S4lly WARper

    S4lly WARper is a FREE hack tool for WARhammer Online.
    Originally created by Pickled but fixed by S4lly and HansW (big thanks!!!) and modified by me.
    Original name: "C# war teleporter"

    Status: some working as of 6/29/2009

    Available hacks/features:
    -teleporter (saves to locations.txt where the app is)
    -speedhack (move/run faster)
    -panic speedhack (move/run faster when life drops below 25%)
    -wallhack (move through walls)
    -groundhack (go under the ground)
    -LOS Hack (lineofsight hack, attack through obstacles)
    -CT (cleartarget, the old "eye of tiger") (dont use both this and LOS Hack)
    -lazarus (respawn at corpse's location) (turn off when leaving scenario!)
    -nofalldmg (do not take damage when falling)
    -marks and recalls (saves coordinate and loads coordinate) (there are 4 pairs, useful in scenarios/pq)
    -fly (mini warps) around using numpad 4,8,6,2 (use cautiously) (with adjustable float#, default 50)
    -float up/down using numpad 9,3 (use nofalldmg to avoid death, and use groundhack too)
    -Eagle Eye (HansW added this, allows to zoom out more than allowed, default 500 max 3000)
    -Hotkey presets (none, one) (default: none) (please download hotkey presets info, scroll down)
    -Newest Locations save/load


    Download executable file(s) - Alternate Design (aka 'alt')
    v1.3.0.470 ***some working*** (no pass)

    Download executable file(s) - Original Design (aka 'flat')
    v1.3.0.470 ***some working*** (no pass)
    v0.5f (pass: hansw) ... v0.5e (pass: hansw) ... v0.5b (pass: s4lly)

    Source code(s) (visual C# 200:
    v 1.3.0.470 Both Versions (pass: gundir)
    v0.5f3 (pass: s4llyc) (alt) ... v0.5f (pass: s4llyc) (flat) ... v0.5b (pass: s4llyc) (flat)

    Original Design (aka Flat) Pictures:



    Alternate Design (aka Alt) Pictures:

    Thanks to Gundir

    Note: when future patches come and break, I rely on others to fix (S4lly/HansW/Pharmephale/netvortex/gundir and others?)

    :: Hotkey Presets Info ::
    v0.5d+ (text file)

    :: Latest Changes ::

    v1.3.0.470:
    -Speedhack, wallhack, loshack, eagle eye, nofalldmg are working. Rest are not (yet)
    -Wallhack causes character unable to jump - fixed (untested) - thanks HansW
    -Nofalldmg causes "stored" damage if you turn it off, do NOT turn it off ever
    -Alternate design is now called "alt"... original design is now called "flat"
    -New version schema
    -Thanks to gundir for the addresses and fixes

    v0.5f3:
    -Speedhack, wallhack, loshack, eagle eye are working. Rest are not (yet)
    -Alternate design added. Both have the same features.

    v0.5f2:
    -New pointers etc for patch 1.3. Thanks to Pharmer
    -Only speedhack and eagle eye are working at this moment...
    -Thanks for gundir, wallhack and loshack are working


    :: Bug/Broken/Not Working ::
    -Lock Height has been removed (not working)
    -Teleport, Float/Fly, Lazarus, Mark/Recall not working

    :: Semi Working ::
    -Teleport UP not working well, may kill player
    -Teleport DOWN not doing anything

    :: Soon? ::
    -None

    :: Want to Help? ::
    Let's have more hacks. If you know know how to do the following, post
    -High jump (or super leap) -- almost working
    -Teleport to target (if npc, not player lol)
    -Clip through players in PvP area
    -FlyMode (just like in WarExtDLL by HansW) -- please use Pharme's HackPack instead
    -Others?


    Thanks!
    Last edited by rockman319; 06-29-2009 at 10:07 AM.

    S4lly's FREE war teleporter+speedhack+nofalldmg, flat style
  2. #2
    Timmytimmelson's Avatar Member
    Reputation
    8
    Join Date
    Feb 2007
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    sick release. im not sure what part of "lock height" you cant get to work but if u add code that writes 0 to player ptr + offset 0x90 every 100ms or so that will null any gravity

  3. #3
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the hint to fix lock height. What is this offset 0x90? how does it null any gravity?
    Any chance you may know how to do 'no fall dmg'?

  4. #4
    Timmytimmelson's Avatar Member
    Reputation
    8
    Join Date
    Feb 2007
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i check the same offset 0x90 (float value that seems like its the Z velocity) and set it to -400 (every interval, because it is constantly changing if you're in the air) which is roughly the max speed you can fall and still take no fall damage. im sure there's a smarter way to do it but thats my method.

  5. #5
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    New version (0.2)... added "no fall damage" (under "Control" tab). Thanks to Timmytimmelson. It is x90, set to -400.
    Only tested medium height drop... anyone test super high height drop?

  6. #6
    Draak's Avatar Member
    Reputation
    1
    Join Date
    Mar 2009
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm going to give this app a try.

    Perhaps a collaboration on locations is in order, would be cool to have a master list and teleport to any camp in the game. Though I think outside a camp would be best so you can go to all order and destr camps. How easy would tome unlocks be then.

    Props to S4lly and rockman319!

  7. #7
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hm yes but it's hard because of how each person store their waypoints... I use this 'syntax':
    [O|D] : [Map name] : [Area name] [PQ|BO|]

    Example:
    O: Chrace: Thrallseekers PQ
    (thrallseeker public quest area in Chrace map, for Order)

    (but I feel like I'm missing info about level range...)

    Here's mine so far (I only have lv1-19)
    http://filebeam.com/dcb9ab1829e535d6b7b1b10e30f6fb8f (updated 4/20/2009 7:55a)

    Anyway,
    What we need is 'map teleport', which means click any point in map, and bam you are there. HansW mentioned that if we (or he) could get the z value of any point in map, map teleport becomes simple. However, this is beyond me and it needs to be an add on (means LUA programming, which I know nothing of).

  8. #8
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's easy to get the z coordinate from the heightmap of the level. I've done this. It does not include buildings, tress , rocks and such. But will do. when i have a little time i will integrate it into the dll so you can just teleport to x,y and z will be calculated.

  9. #9
    s4lly's Avatar Member
    Reputation
    31
    Join Date
    Nov 2008
    Posts
    164
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cant we just pickup the "click to walk" marker the game makes?

  10. #10
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by s4lly View Post
    cant we just pickup the "click to walk" marker the game makes?
    sure, i do allready. but this won't help if you click on the map. The map is 2d , with coordinates from 0 to 65536 and to my knowledge it does not place a 3d marker anywhere if you click on it. the 3d click to move marker is calculated from the mouse screen position when you click. this is relative to the camera. i'am also working on finding a raycast method in the client ( will be there for LOS checks ). This will enable me/us to get the height ingame. Problem may be, that not all level geometry is loaded all the time. We will have to wait and see.

  11. #11
    YAGGY's Avatar Member
    Reputation
    5
    Join Date
    May 2008
    Posts
    89
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks, I use this now instead of War Ultimate.

    The only thing i miss from WU is the Cast through walls thing.

    The main hacks to me were Speedhack, Teleport, No Fall Dmg, and Shoot though walls. The Bot, Radar etc from WU were crap. This hack from s4lly and edited by rockman gives me 3/4 things i use, i can live with that

  12. #12
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol well let's not start a war. WU has more complicated and advanced hacks such as egg of youth, real no fall dmg, real z-lock, wall clipping, ninja jump and like you said, shoot through wall (eye of tiger). However, it's not free. He hasn't developed the bot yet, and HansW's bot is far better. His radar is also better.

    Only thing we need to worry about using this one is when they activated PB or some kind of detection.

    Edit:
    New version, 0.3 - added "Respawn Here", a ghetto version of WU's "Egg of Youth"
    Hope it works, please test .

    Edit:
    Hmph, doesn't work. I'll try to fix...

    Edit:
    I may have fixed this... hold on... apparently the game warps you first then fill your hp back to full.

    Edit:
    Ok fixed. You have to click an OK button to warp back to corpse. A little convenience, I know...
    Last edited by rockman319; 04-21-2009 at 05:13 PM.

  13. #13
    HansW's Avatar Active Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    310
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by rockman319 View Post
    Lol well let's not start a war. WU has more complicated and advanced hacks such as egg of youth, real no fall dmg, real z-lock, wall clipping, ninja jump and like you said, shoot through wall (eye of tiger). However, it's not free. He hasn't developed the bot yet, and HansW's bot is far better. His radar is also better.

    Only thing we need to worry about using this one is when they activated PB or some kind of detection.

    Edit:
    New version, 0.3 - added "Respawn Here", a ghetto version of WU's "Egg of Youth"
    Hope it works, please test .

    Edit:
    Hmph, doesn't work. I'll try to fix...
    i doubt that War ultimate stands a chance against punkbuster. So don't worry, if PB gets turned on, we are all ****ed, no matter what tool. WU will go first , i would say, because if comercial.

    BTW, disabling the LOS check for casting should be no biggy, but requieres patching of the function in memory.

  14. #14
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A patching of fcn in mem... sounds line "differential equation" class when I'm still at "Algebra."

  15. #15
    rockman319's Avatar Member
    Reputation
    20
    Join Date
    Mar 2009
    Posts
    354
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This teleporter problem is in any app I've encountered... it does not work in next scenario. Example: I'm in Nordenwatch... I set up 3 locations... the scenario ends... I enter another Nordenwatch... those 3 locations are invalid... I'm guessing the locations are temporary? or maybe there are multiple "instances" of Nordenwatch, each with its own "map"?

Page 1 of 21 12345 ... LastLast

Similar Threads

  1. [WAR] Tele/SpeedHack ~ Free
    By luciferc in forum MMO Exploits|Hacks
    Replies: 23
    Last Post: 04-03-2009, 09:08 PM
  2. MMOViper Free WAR Hunting Bot / Radar
    By mmoviper in forum MMO Exploits|Hacks
    Replies: 45
    Last Post: 01-12-2009, 05:18 AM
  3. [Hypothetical] Free WAR beta key?
    By Frost2 in forum Gaming Chat
    Replies: 4
    Last Post: 08-25-2008, 08:17 PM
  4. Experimental/Free Hearthstone Teleport
    By ClearFlare in forum World of Warcraft Exploits
    Replies: 20
    Last Post: 05-16-2008, 06:39 AM
All times are GMT -5. The time now is 08:31 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search