Updated War Offsets menu

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  1. #1
    babramski's Avatar Member
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    Updated War Offsets

    Will be posting Updated Offsets and Offset history for each upcoming patch.

    ---------------------------------------------------------------

    12-19-2008 - Patch 1.10d:


    Player: D0FC58
    Target: EFE408 --FYI, You dont need this Target Pointer anymore. Theres better ways of getting this information already.
    Entity: D0FA54
    Guid: BA8C24


    ---------------------------------------------------------------

    12-17-2008 - Patch 1.1c: *No Change

    Player: D0FC78
    Target: EFE428
    Entity: D0FA74
    Guid: BA8C44


    ---------------------------------------------------------------

    12-16-2008 - Patch 1.1b:

    Player: D0FC78
    Target: EFE428
    Entity: D0FA74
    Guid: BA8C44


    ---------------------------------------------------------------
    Last edited by babramski; 12-19-2008 at 12:46 AM. Reason: Updating

    Updated War Offsets
  2. #2
    YAGGY's Avatar Member
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    Perhaps it was todays update, but those pointers are not working.

  3. #3
    babramski's Avatar Member
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    no there not working, they WERE working, until the ninja hot patch after the update today, than i had to go to work , so when i get home ill post the updated ones.

  4. #4
    YAGGY's Avatar Member
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    Entity D0FA74
    TARGET EFE428

    The Offset Locator from pickled cant find PLAYER or GUID

  5. #5
    babramski's Avatar Member
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    Ok, sorry for the delay, there was an error in one of my signature definitions in my scanner program. 12-16-2008 Addresses are posted in the original post.

    If you use them, would you mind +repping me. Trying to earn a little rep so i can participate around here a little more :P

  6. #6
    YAGGY's Avatar Member
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    I would Rep you but doesn't seem to work, i added 1000 to the old poiters and got the same result., Pickled program still returns a "Warhammer not loaded" error, the Speed works and the teleport works so i'd say the PLAYER PTR is good, but one of the others isn't
    Last edited by YAGGY; 12-16-2008 at 11:31 PM.

  7. #7
    babramski's Avatar Member
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    I use these values and offsets for my own program, however when i loaded them into the teleporter through the INI file, everything worked for me including the Unit (Radar).

    Also that error of "Warhammer not loaded" returned that error before too, i cant provide support for his coding, I'm just providing the addresses.

    Not sure, All these addresses work perfect for me though. US version.

  8. #8
    YAGGY's Avatar Member
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    I'll rep you for the effort

  9. #9
    babramski's Avatar Member
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    yay! thanks :P

  10. #10
    adobe3dfx3's Avatar Member
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    I just repped you thx and it works for me!

  11. #11
    Tomy16's Avatar Member
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    Thx u babramski, i've repped u
    If your offset locator works fine, will u upload it here ?

  12. #12
    babramski's Avatar Member
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    Yes i will. I need one more BIG patch to make sure i have seeded out all the garbage in the signatures. Which upon comparison it looks like i have from last night.

  13. #13
    babramski's Avatar Member
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    I also did notice something, the unit locator "radar" of raptors version of the teleporter seems a but buggy when it comes to assigning the names and guid's when iterating through the entity list. Ill have to post over there and see if hes aware of this.

  14. #14
    psibob84's Avatar Member
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    thats because the memory offsets have changed aswell as the pointers since patch 1.1

    look near the bottom of the source code in hackdata.cs

    change
    EntityGuid = 0x3c,
    to
    EntityGuid = 0x40,
    Last edited by psibob84; 12-17-2008 at 12:54 PM.

  15. #15
    babramski's Avatar Member
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    bump* bump* bump* bump* bump* bump* bump*

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