[How-To]Null-out Geosets[3.x][messy] menu

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  1. #1
    Tigurius's Avatar Member
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    [How-To]Null-out Geosets[3.x][messy]

    Modelfiles:
    *.m2
    *.skin(<--these we'll have to edit)
    *.anim

    Tools to use:
    Hexeditor of your choice

    Every Skin-file contains a number of Submeshes which describe the Geometry of some parts of a model in WoW.
    The Count and the Offset you can find in the Header of the Skinfile

    The architecture of such a submesh you can find here.

    So if you null out the vertices and triangles you tell WoW that there isn't data in these geosets and it will not render anything.


    How to find out which submesh to null out?
    Try it!

    Why messy?
    Cause you don't delete the submesh and fix the file, so you have the datablock still in your file.


    With this methode I created ie a gryphon without wings:
    Like my work? Support Me! ;D

    [How-To]Null-out Geosets[3.x][messy]
  2. #2
    Xel's Avatar ★ Elder ★
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    Thanks alot, but where are the textures located? They are in the M2 files or?

  3. #3
    Tigurius's Avatar Member
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    they're still in blps
    Like my work? Support Me! ;D

  4. #4
    Xel's Avatar ★ Elder ★
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    Wtf, why can't i found them?

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    BLPs never moved. .skins are the blocks which describe the "views" of the M2s (aka the definition of the triangle-sets etc.). See M2/WotLK/.skin - WoW.Dev Wiki.

  6. #6
    Xel's Avatar ★ Elder ★
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    Lol, i've been just a f*kin nab.

    Haven't been editing for a while because though that .skins are converted .BLPs.

    Do'h!!

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