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  1. #1
    Lytle69's Avatar Member
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    Big List of Lua Functions

    I Have yet to see a list of Lua Functions so here ya go people. Use these in Accordance with other Guides on Lua. Yes All I did was pull it out of Arcemu Folder, but no one else did it so I did.

    Code:
    _GossipCreateMenu(lua_State * L, Unit * ptr);
    _GossipMenuAddItem(lua_State * L, Unit * ptr);
    _GossipSendMenu(lua_State * L, Unit * ptr);
    _GossipComplete(lua_State * L, Unit * ptr);
    _GossipSendPOI(lua_State * L, Unit * ptr);
    
    _GetName(lua_State * L, Unit * ptr);
    _SendChatMessage(lua_State * L, Unit * ptr);
    _MoveTo(lua_State * L, Unit * ptr);
    _SetMovementType(lua_State * L, Unit * ptr);
    _CastSpell(lua_State * L, Unit * ptr);
    _CastSpellOnTarget(lua_State * L, Unit * ptr);
    _FullCastSpell(lua_State * L, Unit * ptr);
    _FullCastSpellOnTarget(lua_State * L, Unit * ptr);
    _SpawnGameObject(lua_State * L, Unit * ptr);
    _SpawnCreature(lua_State * L, Unit * ptr);
    _GetX(lua_State * L, Unit * ptr);
    _GetY(lua_State * L, Unit * ptr);
    _GetZ(lua_State * L, Unit * ptr);
    _GetO(lua_State * L, Unit * ptr);
    _IsPlayer(lua_State * L, Unit * ptr);
    _IsCreature(lua_State * L, Unit * ptr);
    _RegisterEvent(lua_State * L, Unit * ptr);
    _RemoveEvents(lua_State * L, Unit * ptr);
    _SendBroadcastMessage(lua_State * L, Unit * ptr);
    _SendAreaTriggerMessage(lua_State * L, Unit * ptr);
    _KnockBack(lua_State * L, Unit * ptr);
    _MarkQuestObjectiveAsComplete(lua_State * L, Unit * ptr);
    _LearnSpell(lua_State * L, Unit* ptr);
    _UnlearnSpell(lua_State * L, Unit * ptr);
    _HasFinishedQuest(lua_State * L, Unit * ptr);
    _GetItemCount(lua_State * L, Unit * ptr);
    _IsInCombat(lua_State * L, Unit * ptr);
    _GetMainTank(lua_State * L, Unit * ptr);
    _GetAddTank(lua_State * L, Unit * ptr);
    _ClearThreatList(lua_State * L, Unit * ptr);
    _GetTauntedBy(lua_State * L, Unit * ptr);
    _SetTauntedBy(lua_State * L, Unit * ptr);
    _GetSoulLinkedWith(lua_State * L, Unit * ptr);
    _SetSoulLinkedWith(lua_State * L, Unit * ptr);
    _ChangeTarget(lua_State * L, Unit * ptr);
    _GetHealthPct(lua_State * L, Unit * ptr);
    _GetManaPct(lua_State * L, Unit * ptr);
    _Emote(lua_State * L, Unit * ptr);
    _SetHealthPct(lua_State * L, Unit * ptr);
    _Despawn(lua_State * L, Unit * ptr);
    _GetUnitBySqlId(lua_State * L, Unit * ptr);
    _PlaySoundToSet(lua_State * L, Unit * ptr);
    _RemoveAura(lua_State * L, Unit * ptr);
    _StopMovement(lua_State * L, Unit * ptr);
    _GetInstanceID(lua_State * L, Unit * ptr);
    _GetClosestPlayer(lua_State * L, Unit * ptr);
    _GetRandomPlayer(lua_State * L, Unit * ptr);
    _GetRandomFriend(lua_State * L, Unit * ptr);
    _AddItem(lua_State * L, Unit * ptr);
    _RemoveItem(lua_State * L, Unit * ptr);
    _CreateCustomWaypointMap(lua_State * L, Unit * ptr);
    _CreateWaypoint(lua_State * L, Unit * ptr);
    _DestroyCustomWaypointMap(lua_State * L, Unit * ptr);
    _MoveToWaypoint(lua_State * L, Unit * ptr);
    _SetCombatCapable(lua_State * L, Unit * ptr);
    _SetCombatMeleeCapable(lua_State * L, Unit * ptr);
    _SetCombatRangedCapable(lua_State * L, Unit * ptr);
    _SetCombatSpellCapable(lua_State * L, Unit * ptr);
    _SetCombatTargetingCapable(lua_State * L, Unit * ptr);
    _SetNPCFlags(lua_State * L, Unit * ptr);
    _SetModel(lua_State * L, Unit * ptr);
    _SetScale(lua_State * L, Unit * ptr);
    _SetFaction(lua_State * L, Unit * ptr);
    _SetStandState(lua_State * L, Unit * ptr);
    TeleportUnit(lua_State * L, Unit * ptr);
    
    _GetPlayerClass(lua_State * L, Unit * ptr);
    _ClearHateList(lua_State * L, Unit * ptr);
    _WipeHateList(lua_State * L, Unit * ptr);
    _WipeTargetList(lua_State * L, Unit * ptr);
    _WipeCurrentTarget(lua_State * L, Unit * ptr);
    _GetHealth(lua_State * L, Unit * ptr);
    _GetMaxHealth(lua_State * L, Unit * ptr);
    _SetHealth(lua_State * L, Unit * ptr);
    _SetMaxHealth(lua_State * L, Unit * ptr);
    _SetFieldFlags(lua_State * L, Unit * ptr);
    
    // GO Gossip Stuff
    GameObject_GetName(lua_State * L, GameObject * ptr);
    GameObject_Teleport(lua_State * L, GameObject * ptr);
    GameObject_GossipCreateMenu(lua_State * L, GameObject * ptr);
    GameObject_GossipMenuAddItem(lua_State * L, GameObject * ptr);
    GameObject_GossipSendMenu(lua_State * L, GameObject * ptr);
    GameObject_GossipComplete(lua_State * L, GameObject * ptr);
    Object_GossipSendPOI(lua_State * L, GameObject * ptr);
    
    GameObject_SpawnCreature(lua_State * L, GameObject * ptr);
    GameObject_PlayCustomAnim(lua_State * L, GameObject * ptr);
    GameObject_PlaySoundToSet(lua_State * L, GameObject * ptr);

    Big List of Lua Functions

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