[Help] Object structure enumeration menu

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  1. #1
    corderoy's Avatar Member
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    [Help] Object structure enumeration

    Hi, I'm playing around with some memory reading. I wrote a little proof of concept object dumper, and then I came up with one question which I have trouble answering by myself.

    Code:
    GUID: 5025, Address: 11c90008, Type: 25, x: -2281,5339, y: -763,3534, z: -7,9783
    GUID: 176310, Address: 140a0008, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 176244, Address: 140a0338, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 176231, Address: 140a0668, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 175080, Address: 140a0998, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 164871, Address: 140a0cc8, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 20808, Address: 140a0ff8, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 177233, Address: 140a1328, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 181646, Address: 140a1658, Type: 33, x: 0,0000, y: 0,0000, z: 0,0000
    GUID: 2382390130, Address: 19150008, Type: 9, x: -2303,5500, y: -742,1340, z: -8,5728
    GUID: 2566940111, Address: 191530e8, Type: 9, x: -2282,1499, y: -720,1170, z: -7,3729
    GUID: 2348835470, Address: 19151878, Type: 9, x: -2250,9900, y: -782,3480, z: -3,4896
    GUID: 1358955364, Address: 140a1988, Type: 33, x: -2273,3899, y: -699,6250, z: -6,4287
    GUID: 2382390109, Address: 19154958, Type: 9, x: -2249,0601, y: -719,2730, z: -4,4793
    GUID: 1610633068, Address: 140a1cb8, Type: 33, x: -2259,5701, y: -701,6020, z: -4,2310
    My question is what are a 1st-8th objects? They seems to be GameObjects (both Type fields confirms this) but they don't fit GameObject structure too much (GUIDs and Type fields seems reasonable but other fields don't). What I also noticed they don't change at all and behave static.

    Am I doing something wrong or anyone have explanation for this?

    Thanks in advance for replies, will appreciate any help.

    **************

    Ok, nvm, I found it server dependent (on other server there aren't any of those "fake" GameObjects).
    Last edited by corderoy; 10-11-2008 at 05:06 PM.

    [Help] Object structure enumeration
  2. #2
    kynox's Avatar Account not activated by Email
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    They're items in your inventory.

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Yeah Kynox is correct.

    Although I'm confused as to what your 'type' variable is, I personally use this:

    Source: ISXWoW
    enum eObjType
    {
    OT_LOCAL = 0,
    OT_ITEM = 1,
    OT_CONTAINER = 2,
    OT_UNIT = 3,
    OT_PLAYER = 4,
    OT_GAMEOBJ = 5,
    OT_DYNOBJ = 6,
    OT_CORPSE = 7,
    OT_FORCEDWORD = 0xFFFFFFFF
    };

    m_Type @ 0x14

  4. #4
    kynox's Avatar Account not activated by Email
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    Although I'm confused as to what your 'type' variable is, I personally use this:
    Appears to be the Object_Type field descriptor.

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    Appears to be the Object_Type field descriptor.

    Ah of course.

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