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  1. #1
    Megadeadlord's Avatar Active Member
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    Question about Memory Editing

    I have a question about a subject that I have pretty much no knowledge of, Memory Editing!!! So here it gos

    Is it possible to change a players fatigue level(the thing u get when you exit off a standard map ID)?

    Like I said I don't actually Memory Edit but I can read C++ so it should be (somewhat) simple to learn, I just would like to know if this is possible and, if yes, if things like changing levels, gaining items, changing stats etc. are possible as well. Plz dont flame, seriously I know this is a stupid question but you came here and read it urself so its ur waste of time if ur not going to help me.

    Question about Memory Editing
  2. #2
    lanman92's Avatar Active Member
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    I'm no expert, but I don't think that any of those things you listed are possible. You can track things, teleport(DIFFICULT), speedhack(ALSO DIFFICULT), flyhack(MEDIUM-DIFFICULT), wallhack(easy), waterbreath(I think you can...not sure), no fall damage(semi-easy). I've got all of them down except for teleport, speed, and water breathing so far, and plan to get them. Just read through the forums and you'll learn. That's how I did it, if you get stuck make a post after you google and MSDN that shit.

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    No, you cannot directly modify the fatigue value, but you can work around it with a combination of fly and speed hacks.

    Furthermore, a speedhack is one of the EASIEST things to do, its just a quick and easy API hook. I don't know why so many people have trouble with it.

  4. #4
    lanman92's Avatar Active Member
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    For live servers...? Oh jesus. I'm figuring this one out. I thought they didn't scan the playerbase though?

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
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    What the **** are you talking about?

    You really think you can modify the speed values in the player class and that'll work? Yeah right, rofl. The easiest way by far to speedhack on live servers is to hook the timing APIs provided by windows. If the fact this screws with the timing of the entire game annoys you then just track down where movement is handled and either hook that call specifically or do a stack trace inside your generic API hook. I havn't done that because it really doesn't bother me and an application-wide hook is good for other things with a cap on them (read: auction house, looting, etc).

    You're wasting your time trying to modify the values in the player class, the only other way you'd be able to speedhack would probably be through some clever packet spoofing.

  6. #6
    lanman92's Avatar Active Member
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    Well, idk. I'm still trying to figure warden out, sadly. Sorry for the nooby statement Cypher.

  7. #7
    kynox's Avatar Account not activated by Email
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    Uh, that has nothing to do with Warden. Wtf?

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Well, idk. I'm still trying to figure warden out, sadly. Sorry for the nooby statement Cypher.
    M-m-monster fail. Its got nothing to do with warden. It's got to do with the fact that if you send the server an irregular speed value it'll disconnect you. Server-side detection not client side so a Warden bypass won't help in the slightest.

  9. #9
    lanman92's Avatar Active Member
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    Couldn't you speedhack by sending the server a LOT of movement packets in a short period of time, like just after you got a lagspike. Make it think that it's just catching up on your movement? Just a question.

    EDIT: I'm guessing that the packets have a timestamp on them and this would not work... Gotta start thinking more before I post...
    Last edited by lanman92; 10-01-2008 at 08:07 PM.

  10. #10
    Cypher's Avatar Kynox's Sister's Pimp
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    Thats a totally different question and has nothing to do with warden as we already pointed out.

    Furthermore, the packets are timestamped.

  11. #11
    lanman92's Avatar Active Member
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    Is that method how the WoW-NoAddiction hack works?

  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Is that method how the WoW-NoAddiction hack works?

    Of course. It's the method that all public speedhacks for RETAIL servers use. It is very easy to get the type of speedhack you are referring too on private servers but retail is not so easy. An API hook is trivial to implement and will work on pretty much any game.

  13. #13
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post

    Of course. It's the method that all public speedhacks for RETAIL servers use. It is very easy to get the type of speedhack you are referring too on private servers but retail is not so easy. An API hook is trivial to implement and will work on pretty much any game.
    isn't that what cheatengine does when you activate speedhack? speeds evrything up so it's pretty useless imo.

  14. #14
    Tizm's Avatar Banned
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    Cypher owns!

  15. #15
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post
    isn't that what cheatengine does when you activate speedhack? speeds evrything up so it's pretty useless imo.

    Just because some interface elements are sped up alongside your movement speed it's useless? Right....

    If it bothers you that much just find the call to GTC/QPC/whatever that is made when doing movement and just hook that specific part. Problem solved.

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