Originally Posted by
Cypher
The client receives packets with node details at minimap range from memory. Not sure how many yards that is but it's not very far. You can't see the entire map, just the stuff close to you.
And yes you can force tracking of any nodes you want. If you use the pstorage array you can get very granular tracking, ie herbs/mines/etc. If you hook CGLocalPlayer_C__CanTrackUnit/CanTrackObj you can get VERY fine tracking options (like I am currently doing). eg You can track objects with just a certain name, or just elite mobs, etc. You can filter on pretty much any attribute you could dream of.