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  1. #1
    ferocity's Avatar Member
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    Zolo Bot rogue script

    Current script state:WORKING

    To do list:
    Write a better poison function, that will only poison once an hour, and won't try to re-apply poison after dying.
    Start using melee stealth opener when ammo runs out.


    Here is the food macro, if you don't have shadowmeld, you're out of luck, you will die 5x more than nightelves when you vanish, unless you pull the mob, and he runs away after you vanish. That's because 5 seconds after vanishing, character will try to eat, with shadowmeld he will go invisible, other races aren't so fortunate though.
    (Remember to change the type of food)
    Code:
    #show Soft Banana Bread
    #showtooltip
    /use Soft Banana Bread
    /cast Shadowmeld
    Blind macro.
    (Remember to adjust bandages to the ones you use!)
    Code:
    #show Blind
    #showtooltip
    /cast Blind
    /use [target=player] Heavy Netherweave Bandage
    Here it is!
    Code:
    ##	Ferocity v.03a
    ## Friday, September 26, 2008
    
    ##  v.03 changelog
    #  v.a
    # Added flurry feature
    
    
    
    ### Reach settings
    ## Ranged
    engage_dist=28
    reach=28
    maxreach=30
    ## Melee
    #engage_dist=24
    #reach=4
    #maxreach=30
    
    ### Resting settings
    FOODPERCENT=0.50
    HEALTHRESTPERCENT=0.50
    HEALTHRESTTOPERCENT=0.95
    DRINKPERCENT=0
    MANARESTPERCENT=0
    MANARESTTOPERCENT=0
    
    ### Key and actions definitions
    ## Settings
    defact= act:stealth key:` slot:key
    defact= act:fight key:t slot:key
    defact= act:pull key:= slot:1 js:checkpull()
    # Note, the name is hemo because that's what I use, if you use sinister strike, just adjust the energy cost in the 
    script section.
    defact= act:hemo slot:1 key:1 cooldown:1 js:checkhemo()
    defact= act:evis slot:1 key:2 cooldown:1 js:checkevis()
    defact= act:evasion slot:1 key:9 prevacttime:300 js:checkevasion()
    defact= act:vanish slot:1 prevacttime:300 key:8
    defact= act:food slot:1 key:7 cooldown:1
    defact= act:bandage slot:1 prevacttime:300 key:6
    defact= act:flurry slot:1 key:3 prevacttime:120 js:checkflurry()
    defact= act:poisonmh slot:1 key:0 prevacttime:10
    defact= act:poisonoh slot:1 key:- prevacttime:10
    ## Don't touch these unless you know what you're doing
    defact= act:display js:displayinfo()
    defact= act:checkbandage js:checkbandage()
    defact= act:checkvanish js:checkvanish()
    defact= act:stoprun js:wowjs.wowStopRun()
    defact= act:approach predefined:approach distge:4 dist:4 approachcheck:checkApproachTarget()
    defact= act:wait1s cooldown:1 distle:5
    defact= act:lootapproach predefined:lootapproach distle:25 distge:5 dist:5
    defact= act:reachCombat js:ReachCombatDistance()
    defact= act:loot predefined:loot distle:5 js:lootable()
    defact= act:pullwait js:waitpull()
    ## Global 
    -globalact= act:poisonmh timeout:61m
    -globalact= act:poisonoh timeout:62m
    
    ### Combat sequences
    ## Pre
    # Disable pull and wait if you're not pulling!
    -precombat= act:stealth
    # I'm not enabling stealth because I pull to engage, instead of engaging in melee, suggested to turn it on if you're 
    not going to use melee.
    precombat= act:pull
    precombat= act:pullwait
    precombat= act:approach
    precombat= act:stoprun
    precombat= act:fight
    ## During
    combatseq= act:checkvanish
    combatseq= act:checkbandage
    combatseq= act:evasion
    combatseq= act:approach
    combatseq= act:hemo
    combatseq= act:evis
    combatseq= act:flurry
    ## After
    lootseq= act:lootapproach
    lootseq= act:wait1s
    lootseq= act:loot
    lootseq= act:wait1s
    lootseq= act:wait1s
    
    ### Script
    <script>
    // Energy cost of your main attack.
    var energycost = 35;
    // What percentage of health to get to before vanishing.
    var percenttovanish = 0.1;
    // What percentage of health to get to before using evasion, note, it will only use it if you're fighting more than one monster, this is more of an emergency ability, along with vanish.
    var percenttoevade = 0.45;
    // What percentage of health to blind and use bandage on yourself.
    var percenttobandage = 0.25;
    // Do not adjust below unless you know what you're doing!
    var combos = 0;
    var pulled = false;
    
    
    function checkevis(){
    	if (me.energy > 35 && combos > 4){
    		wowjs.wowLog("Have 5 combo points and enough energy, eviscerating.");
    		combos = 0;
    		return true;
    	}
    	return false;
    }
      
    function checkhemo(){
    	if (combos > 4 || me.energy < energycost) return false;
    	combos++;
    	wowjs.wowLog("Using hemo, new combo points number is: " + combos + ".");
    	return true;
    }
    
    function checkbandage(){
    	var lifepercent = me.health / me.maxhealth;
    	if (lifepercent > percenttobandage) return;
    	var attacking = me.wowGetAttackingMobs();
    	var attackingnumber = 0;
    	var done = 0;
    	var i = 0;
    	while (done != 1) {
    		if (attacking[i] != null) {
    			attackingnumber++;
    		}else {
    			done = 1;
    		}
    		i++;
    	}
    	if (attackingnumber == 1) {
    		wowjs.wowLog("Only one mob is attacking me, and I am below needed health, blinding and bandaging myself.");
    		me.wowDoFightAction("bandage");
    		var y = 0;
    		while (y < 40) {
    			if (me.inCombat == true) return;
    			me.wowSleep(200);
    			y++;
    		}
    		return;
    	}
    	return;
    }
      
    function checkevasion(){
    	var lifepercent = me.health / me.maxhealth;
    	if (lifepercent > percenttoevade) return false;
    	var attacking = me.wowGetAttackingMobs();
    	var attackingnumber = 0;
    	var done = 0;
    	var i = 0;
    	while (done != 1) {
    		if (attacking[i] != null) {
    			attackingnumber++;
    		}else{
    			done = 1;
    		}
    		i++;
    	}
    	if (attackingnumber > 1) return true;
    	return false;
    }
    
    function checkvanish(){
    	var lifepercent = me.health / me.maxhealth;
    	if (lifepercent <= percenttovanish) {
    		wowjs.wowLog("Below needed health, vanishing.");
    		me.wowDoFightAction("vanish");
    		me.wowSleep(5000);
    		me.wowdoFightAction("stealth");
    		me.wowDoFightAction("food");
    		var vanishto = 0;
    		while (lifepercent < 0.9) {
    			vanishto++;
    			me.wowSleep(100);
    			lifepercent = me.health / me.maxhealth;
    			if (lifepercent == 0) return;
    			if (me.inCombat == true) return;
    			if (vanishto > 300) return; 
    		}
    		wowjs.wowAbortCurFight = true;
    	}
    }
    
    
    function checkpull(){
    	var target = me.target;
    	var distance = Math.sqrt(Math.pow(target.x-me.x,2)+Math.pow(target.y-me.y,2));
    	if (distance < 0) distance * -1;
    	if (distance > 5) {
    		wowjs.wowLog("Monster is more than 5 yards away,pulling.");
    		pulled = true;
    		return true;
    	}
    	wowjs.wowLog("Monster is in melee range, no need to pull.");
    	pulled = false;
    	return false;
    }
    
    function waitpull(){
    	if (pulled == true) {
    		var target = me.target;
    		var distance = Math.sqrt(Math.pow(target.x - me.x, 2) + Math.pow(target.y - me.y, 2));
    		var timeout = 0;
    		if (distance < 0) distance * -1;
    		while (distance > 5) {
    			if (timeout > 40) {
    				wowjs.wowLog("Pull timed out, cancelling fight");
    				wowjs.wowAbortCurFight = true;
    				return false;
    			}
    			me.wowSleep(100);
    			timeout++;
    			distance = Math.sqrt(Math.pow(target.x - me.x, 2) + Math.pow(target.y - me.y, 2));
    			if (distance < 0) distance * -1;
    		}
    		wowjs.wowLog("Mob is now in melee range, starting the fight.");
    	}
    }
    
    function checkflurry(){
    	var attacking = me.wowGetAttackingMobs();
    	var attackingnumber = 0;
    	var done = 0;
    	var i = 0;
    	while (done != 1) {
    		if (attacking[i] != null) {
    			attackingnumber++;
    		}else{
    			done = 1;
    		}
    		i++;
    	}
    	if (attackingnumber > 1) return true;
    	return false;
    }
    
    function checkApproachTarget(){
    	var target = me.target;
    	if (wowjs.fighterMode == 'BG') {
    		me.wowLog("BG mode, attacking everyone.");
    		return true;
    	}
    	if (target == null) {
    		wowjs.wowLog("Have no target, aborting.");
    		wowjs.wowAbortCurFight = true;
    		return false;
    	}
    	var tTarget = target.target;
    	if (tTarget == null || tTarget.wowIsSameObj(target)) 
    		return true;
    	if (tTarget.wowIsSameObj(me)) 
    		return true;
    	wowjs.wowLog("Target isn't targeting me, aborting.");
    	wowjs.wowAbortCurFight = true;
    	return false;
    }
    </script>
    Last edited by ferocity; 09-27-2008 at 01:08 AM.

    Zolo Bot rogue script
  2. #2
    valiliv's Avatar Active Member
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    impressive, +rep

  3. #3
    plex0's Avatar Member
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    +rep (filler)

  4. #4
    ferocity's Avatar Member
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    Since I keep updating this every hour almost, because I keep finding glitches, I'll just update it on the zolo site, and copy+paste it here with minor changes.
    Last edited by ferocity; 09-22-2008 at 03:22 AM.

  5. #5
    Stryfe1's Avatar Member
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    Yeah, this is impressive.

  6. #6
    minifss's Avatar Contributor
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    The script doesnt open with an actual stealth opener, why?
    Last edited by minifss; 09-22-2008 at 05:43 AM.

  7. #7
    wowpanda's Avatar Site Donator
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    Thanks for sharing the script, just one addition, in your checkApproachTarget call, add this to top:

    Code:
    if (wowjs.fighterMode=='BG') {
          me.wowLog("bg mode, attack all ");
          return true;
    }
    This way this script will also work in battle grounds. Because in battle grounds, the enemy players will most likely targeting other players instead of you, and the checkApproachTarget function will abort a fight if it found the target is not attacking you (good for grinding, bad for pvp)

  8. #8
    ferocity's Avatar Member
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    I wouldn't suggest using this in BG, but I guess it would be better than the current script. I might consider making a PvP version, but no guarantees (and only when the new patch of zolo comes out that supports BG's better). Wowpanda suggested you not using the BG feature at all at this time, because it's kinda screwy at the moment, and hes going to update the bot soon with a much better BG script, or something along those lines.

  9. #9
    minifss's Avatar Contributor
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    The .22alpha AB/Eots bots are functioning.

  10. #10
    ferocity's Avatar Member
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    It's in the settings, if you don't want it to pull, remove the "-" from stealth, and put a "-" next to 'pull' and 'pullwait' on precombat sequence.

    example:
    Code:
    -precombat= act:stealth
    # I'm not enabling stealth because I pull to engage, instead of engaging in melee, suggested to turn it on if you're 
    not going to use melee.
    precombat= act:pull
    precombat= act:pullwait
    
    
    I will now enable stealth and disable the pull+wait.
    
    precombat= act:stealth
    -precombat= act:pull
    -precombat= act:pullwait
    Last edited by ferocity; 09-23-2008 at 04:38 AM.

  11. #11
    minifss's Avatar Contributor
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    I know how to do it, but I was just wondering why you didnt use it as default...

  12. #12
    tama853's Avatar Member
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    Nice script

  13. #13
    ferocity's Avatar Member
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    Originally Posted by minifss View Post
    I know how to do it, but I was just wondering why you didnt use it as default...
    Because I was leveling in a place with quite a few mobs, and if my character ran in carelessly he would easily aggro 3+ mobs and die without getting a single kill; so I decided to add a smart pull function, that would shoot an arrow and wait for the mob to get to you. Remember, I wanted this to be a PvE leveling script, not PvP.

    I'm currently deciding on weather to add a BG feature or no, I'm going towards yes, but things such as bandage will be very unreliable.

  14. #14
    minifss's Avatar Contributor
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    Opening with a stealth opener is always supirior to a throw, pvp or not pvp. I leveled with a throwing opener with my rogue 1-30, sucks because your ranged will run out.

    Still, this script beats the one we did during the summer. +2rep
    Last edited by minifss; 09-23-2008 at 05:05 PM.

  15. #15
    ferocity's Avatar Member
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    That's a good point, adding a new feature on the to-do list.

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