[E8EEF4] -0x8 // Player Base
PlayerZ(float)=PlayerBase+0xC00
PlayerY(float)=PlayerBase+BF8
PlayerZ(float)=PlayerBase+BFC
MovementState(Uint16) = PlayerBase + 0xC28
MovementForce(Uint16) = PlayerBase + 0xC2A
The Mevment State Offset is stolen from Malu.