2.4.2 Pointer no TLS menu

User Tag List

Results 1 to 10 of 10
  1. #1
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    2.4.2 Pointer no TLS

    [E8EEF4] -0x8 // Player Base
    PlayerZ(float)=PlayerBase+0xC00
    PlayerY(float)=PlayerBase+BF8
    PlayerZ(float)=PlayerBase+BFC
    MovementState(Uint16) = PlayerBase + 0xC28
    MovementForce(Uint16) = PlayerBase + 0xC2A

    The Mevment State Offset is stolen from Malu.
    I hacked 127.0.0.1

    2.4.2 Pointer no TLS
  2. #2
    Sychotix's Avatar Moderator Authenticator enabled
    Reputation
    1421
    Join Date
    Apr 2006
    Posts
    3,943
    Thanks G/R
    285/572
    Trade Feedback
    1 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    EDIT: He is wrong.
    Last edited by Sychotix; 05-14-2008 at 02:22 PM.

  3. #3
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well, the pointer did never point directly to player base, so you still can use the pointers you got, but I prefer using the real player base addres so I can use some structures from wowdev ^^
    I hacked 127.0.0.1

  4. #4
    UnknOwned's Avatar Legendary
    Reputation
    713
    Join Date
    Nov 2006
    Posts
    583
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I think you should go dubble check thoes offsets!

  5. #5
    korknob's Avatar Active Member
    Reputation
    29
    Join Date
    May 2008
    Posts
    67
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    *player_base = [0x00E8AA38] + 8

    and then this struct will work for it:

    Code:
    struct player_struct
    {
    	INT64 ID; //GUID of player
    	int unknown1;
    	int zero1;
    	float funknown1;
    	char zero2[0x2c];
    	INT64 target; // GUID of target
    	char zero3[0xf];
    	int currenthealth;
    	int currentmana;
    	int currentrage;
    	int zero4;
    	int currentenergy;
    	int zero5;
    	int maxhealth;
    	int maxmana;
    	int unknown2;
    	int unknown3;
    	int unknown4;
    	int unknown5;
    	int level;
    	int cash; // in copper denomination
    };

  6. #6
    Sychotix's Avatar Moderator Authenticator enabled
    Reputation
    1421
    Join Date
    Apr 2006
    Posts
    3,943
    Thanks G/R
    285/572
    Trade Feedback
    1 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    /sigh... now that two people have posted different playerbases, ill have to update it myself.

    edit... dunno about yall but i ended up with 00E8AA38 as the playerbase and i think the offsets were the same.

    From what i found for Speedhack Fowards... this is what i would guess the rest would be. I'm not checking them anymore as you now have the playerbase.

    Code:
    Speedhack Forwards:
    [00E8AA38]+0xC70
    
    Speedhack Backwards:
    [00E8AA38]+0xC74
    
    Speedhack Swimming:
    [00E8AA38]+0xC78
    
    Speedhack Flying:
    [00E8AA38]+0xC80
    
    X Coord:
    [00E8AA38]+0xBF4
    
    Y Coord:
    [00E8AA38]+0xBF0
    
    Z Coord:
    [00E8AA38]+0xBF8
    
    Facing Direction:
    [00E8AA38]+0xBFC
    
    Movement State:
    [00E8AA38]+0xC23
    
    Movement State 2: (mostly useful on P-Servers since setting to -1 or -2 results in walking up stairs)
    [00E8AA38]+0xC20
    
    Tilt Forward:
    [00E8AA38]+0xC08
    
    Tilt Backward:
    [00E8AA38]+0xC04
    Last edited by Sychotix; 05-14-2008 at 02:24 PM.

  7. #7
    UnknOwned's Avatar Legendary
    Reputation
    713
    Join Date
    Nov 2006
    Posts
    583
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Try set 0x00DDECD0 to 0 and logout (on a non-instant-logout-location)

  8. #8
    korknob's Avatar Active Member
    Reputation
    29
    Join Date
    May 2008
    Posts
    67
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    tried your address. it was zero and didnt change as it did the countdown and logout

    got 4 addy's for zone id (map id? not sure the terminology, but these are what i use to label my waypoint files in my bot)
    0x00910310
    0x009260DC
    0x00BD5F0C //<- stays at -1 during load screens, then updates
    0x00C7CBFC // other 3 addresses change instantly

    is it just me or did the signature for objects change

  9. #9
    UnknOwned's Avatar Legendary
    Reputation
    713
    Join Date
    Nov 2006
    Posts
    583
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by korknob View Post
    tried your address. it was zero and didnt change as it did the countdown and logout

    got 4 addy's for zone id (map id? not sure the terminology, but these are what i use to label my waypoint files in my bot)
    0x00910310
    0x009260DC
    0x00BD5F0C //<- stays at -1 during load screens, then updates
    0x00C7CBFC // other 3 addresses change instantly

    is it just me or did the signature for objects change
    Ohh.. maybe it was 1 you had to set it to ^^
    Nvm..

    This release of wow is quite interesting. I think some maybe some Wrath Of The Lich King code have sneaked into the build for stabilization. It seems like they have cleaned many parts of the code up. M2 and WMO Models are now only stored once as a master while before it was twice which is a sign that most areas in Wrath will contain 4999+ models for each load. Shaders are no longer a unsigned hell but are stored up in offset arrays, and a new shader i have not seen before have been added (could that be the new ice shader?!). And alot more.

  10. #10
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah.. I noticed some changes too.

    Too bad I don't actually play anymore XD.


Similar Threads

  1. TLS pointer offset
    By snackerr in forum WoW Memory Editing
    Replies: 3
    Last Post: 12-26-2008, 01:26 PM
  2. "Pointer" question for CE
    By vivec45 in forum World of Warcraft General
    Replies: 2
    Last Post: 08-13-2007, 02:31 AM
  3. I need help with CE (pointers)
    By vivec45 in forum World of Warcraft General
    Replies: 0
    Last Post: 08-10-2007, 02:45 AM
  4. Help Finding Multi-Level Pointers....
    By Mutated Carpet People in forum World of Warcraft General
    Replies: 0
    Last Post: 03-05-2007, 12:31 AM
  5. More pointer ideas.
    By Eldretch in forum World of Warcraft General
    Replies: 0
    Last Post: 08-09-2006, 06:34 AM
All times are GMT -5. The time now is 02:29 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search