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Member
@devs: Two quick questions that would make things clearer for many here.
1.
Code:
await TransferDuplicatePokemon(true);
means that only the highest CP pokemon of any type is kept? I only ask because I can't find any way to configure the transfers like other versions have.
2. Does the evolve function only use pokemon that would otherwise be transferred? So our highest CP pokemon will not be evolved?
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Corporal
Started my own frontend UI bot based on this API here: https://github.com/AnthonyOSX/GO-Bot
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Originally Posted by
pinn90
Would be great to see more userfriendly configurables like all in one file. I mean:
Standard app config (locations, auth etc) + evolve/transfer types (with second white/black list file maybe).
Also Itemrecycle settings, "which pokeball to use" settings, some delays etc.
Right now most of this is in logic and other files.
Read the code and it's userfriendly ^0^
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Master Sergeant
Originally Posted by
TBL-Equi
@devs: Two quick questions that would make things clearer for many here.
1.
Code:
await TransferDuplicatePokemon(true);
means that only the highest CP pokemon of any type is kept? I only ask because I can't find any way to configure the transfers like other versions have.
2. Does the evolve function only use pokemon that would otherwise be transferred? So our highest CP pokemon will not be evolved?
Also, I would like to know what about second evolutions. Will bot waste 50 candies to evolve Pidgeotto or will he Save it only for Pidgeys?
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Originally Posted by
Swizzbeat_
You could've made a thread on it instead of hijacking 3 different threads to post it.
Facing problems with your bot? Check out this thread for possible solutions:
https://www.ownedcore.com/forums/pokemon-go/pokemon-go-hacks-cheats/564223-compilation-common-errors-solutionss.html
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Post Thanks / Like - 1 Thanks
nonm (1 members gave Thanks to spodakek for this useful post)
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Member
Doubt - Code
Originally Posted by
HPT
Delete all
Code:
new KeyValuePair<ItemId, int>(ItemId.ItemPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemSuperPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemHyperPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemRevive, 0),
What part of the code i put this code?
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Master Sergeant
Originally Posted by
xtronal
Read the code and it's userfriendly ^0^
Not like before. Some useful settings like evolve/transfer were in app.cfg before. Now we have to look for specific lines in few files to. Yeah, this is not really hard but inconvenient, especially to do after every bigger update.
Last edited by pinn90; 07-21-2016 at 01:08 PM.
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Active Member
looks like this one isn't ready to use and not yet polished since its only the library?
but i would love the recycle, berry, and awesome pokeball usage to be added to neer's and necro's work
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Member
Just a headsup for higher level players. Masterballs are used on every 1000 CP pokemon if you don't change it. I set it to 1500 because I really don't want to waste my masterballs on 1100 CP Pinsirs in central park.
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Member
@devs: How often does the bot do the whole Evolve, Transfer, Recycle thing? I can't seem to figure it out from reading the code. Does it only do it when it crashed and restarts?
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Member
not select Transfer option?
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Member
How can I activate evolve ?
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Private
Originally Posted by
TBL-Equi
@devs: How often does the bot do the whole Evolve, Transfer, Recycle thing? I can't seem to figure it out from reading the code. Does it only do it when it crashed and restarts?
In PokemonGo.RocketAPI.Logic/Logic.cs
Code:
try
{
await _client.SetServer();
await EvolveAllPokemonWithEnoughCandy();
await TransferDuplicatePokemon(true);
await RecycleItems();
await RepeatAction(10, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
}
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Member
Originally Posted by
sandking91
In PokemonGo.RocketAPI.Logic/Logic.cs
Code:
try
{
await _client.SetServer();
await EvolveAllPokemonWithEnoughCandy();
await TransferDuplicatePokemon(true);
await RecycleItems();
await RepeatAction(10, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
}
Meaning after 10 pokestops and catching all nearby pokemons at each it starts over with evolve, transfer and recycle?
EDIT: No, that can't be right. That would be far too often.
Last edited by TBL-Equi; 07-21-2016 at 01:22 PM.
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Member
is it possible to keep 2 highest cp pokemon of each?
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Post Thanks / Like - 1 Thanks
aiTMaster (1 members gave Thanks to xogonjai for this useful post)