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Originally Posted by
Reuspa
Does this only happen on the pokemon's you get while the bot is running or will it check all of the pokemons and just evolve and remove duplicates etc?
It will check everything that you currently have in your "Pokemon Inventory"
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Member
still confusing
i think need tutorial video
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Post Thanks / Like - 1 Thanks
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Member
Originally Posted by
Gandalf15
Thank you very much, but I get pretty confused by all the versions!
I took some code parts from different sources and my bot does now use all pokeballs. Does this version too?
and could you link the original Project not compiled? I would like to see what they add. My version for example has not implemented evolving of pokemons.
Also the one I edited claims to autoupdate, is that even possible non compiled?
Last but not least a last question: Where can I add in the Pokecolor the list of which pokemon to send? Like if I only want to sent Zubat and keep all others?
Thank you very much!
If you took the time to read the thread you would've seen the link to the source code.
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Active Member
this is awesome but we need 2 things
walking algorithm instead of teleport. there are already solutions for this code provided
farming logic instead of visiting poke stops. not everyone live in poke stop crowded area and no i dont want to teleport to usa central park from Turkey
ty very much for such awesome project
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Member
Absolutely outstanding work! Can't believe the google auto verification is working. It's a shame I accidentally got rid of all my starter pokemon though haha. Does the duplicate setting for the transfers keep one of each pokemon? or does it only keep one if you've had one previously? For example, if I had never caught a bulbasaur, would the bot transfer the bulbasaur straight away because it's not a duplicate? Or will it just keep one of each?
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Member
Unsure what the error "3" means, but I'm assuming that it's the servers?
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Member
Nice, hopefully the ability to discard items is next on the list.
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Member
Originally Posted by
MithosNL
Awesome bot! Thanks a lot! I have 2 suggestions that would be awesome if it could be implemented:
1. Specify which Pokemons you want to evolve. Most of know will evolve cuz of the exp and want to keep the candys for rarer pokemon. So only evolve rattata, pidgey, wheedle and catterpie would be nice!
2. Clean up bags so there is always room for Pokeballs!
+1 for that!
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Active Member
Originally Posted by
Lysolfs
Anyone else getting "unexpected stop" after 3-5 minutes? Had the same issue with the older version yesterday, even setting the refresh token doesnt help. And reentering the google device code every 5 minutes is kinda annoying...
well i also have failed to catch and debug unexpected error
if we could see the error message maybe we could see
and sometimes even worse, no error is thrown but the application is frozen at some part
i also tried to debug it but no luck
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Member
Think you need to change the delay a bit, its waaaaay too fast atm. Easy for them to tell that its not a human playing if they are checking those types of stats.
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Very well done Neer, it's working better than ever and I'm digging the color! :P
Though my only problem so far is that I didn't receive a refresh token when i logged in with google, it seems to have skipped that whole line.
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Member
Originally Posted by
Neer
It will check everything that you currently have in your "Pokemon Inventory"
Thanks for the answer. Sounds like the CP version is the best then!
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Member
I have an idea for the new version idk if its really possible with the api we have rn but here is the idea: a lot of people have problems with the delay of the pokestop jumps sometimes its too slow sometimes its too fast(result sof ban), so what i thout of is if we could of calculate the distance between pokestop to the next pokestop we can just calculate the actual time that it will normally take to get there so it will seem like a legit delay and it will be much faster.
distance / 10~12kmh = delay
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Contributor
Originally Posted by
MonsterMMORPG
well i also have failed to catch and debug unexpected error
if we could see the error message maybe we could see
and sometimes even worse, no error is thrown but the application is frozen at some part
Weird, you have even more issues than me I'm also running the precompiled version btw, no freezes/crashes yet...
For me it goes kinda like this then I reenter the code, it runs for a couple of minutes and then again, unexpected error.
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Legendary
Originally Posted by
Lysolfs
Anyone else getting "unexpected stop" after 3-5 minutes? Had the same issue with the older version yesterday, even setting the refresh token doesnt help. And reentering the google device code every 5 minutes is kinda annoying...
Your location is probably wrong