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Post Thanks / Like - 6 Thanks
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Member
Thanks for this, that's a great idea, especially with those shitty maps layouts.
Maybe someone can help you find those memory pointers that would be a nice addition.
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Member
It is interesting to show only the breach that is currently being opened.
a.jpg
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Member
Thank you! Great idea 
For future updates, if possible I'd love to see an option (maybe a checkbox) to adjust expanding circle and timer for breach atlas passives such as Sustained Siege (30% slower) or Interdimensional Assault (30% faster).
Thanks again for your awesome work!
EDIT: Just remembered there are also tablets with faster breach open/close that might be affecting a map, however this should probably be readable from the map properties
Last edited by kromatikal; 01-23-2025 at 04:24 PM.
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Post Thanks / Like - 1 Thanks
EjikEjikovich (1 members gave Thanks to kromatikal for this useful post)
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Originally Posted by
genarte
It is interesting to show only the breach that is currently being opened.
a.jpg
I also thought about this, it might be a bit messy for a 10 breach map 
Maybe activate the corresponding circle by player proximity to the breach hand, hiding the others?
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Active Member
Hi, friends. In the coming days, I will try to rewrite the script, cleaning up the code and the menu. I will also add a limit to the number of displayed breaches, an option to disable already cleared breaches, and a bit of customization.
As for the incorrect display, there may be some issues. At the moment, due to the randomization of duration and area radius, the expansion speed often ends up being too fast or too slow. I've already mentioned that the only way to resolve this is through memory reading. However, I don't have the skills to implement that. There are mods that speed up or slow down the expansion rate, and I can track those, but I really don’t want to do that since the best solution would be to read the radius and current width directly from memory.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
EjikEjikovich
Hi, friends. In the coming days, I will try to rewrite the script, cleaning up the code and the menu. I will also add a limit to the number of displayed breaches, an option to disable already cleared breaches, and a bit of customization.
As for the incorrect display, there may be some issues. At the moment, due to the randomization of duration and area radius, the expansion speed often ends up being too fast or too slow. I've already mentioned that the only way to resolve this is through memory reading. However, I don't have the skills to implement that. There are mods that speed up or slow down the expansion rate, and I can track those, but I really don’t want to do that since the best solution would be to read the radius and current width directly from memory.
That sounds awesome! Thank you so much.
Let's hope someone can chime in and help with the memory reading process
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Active Member
Uploaded the update, but I couldn’t test the script for bugs. The limitation on the number of displayed Breaches might not work.
- Added color settings for static and dynamic radius.
- Added sliders to adjust the radius and duration.
- Added a debug menu (might be needed for fixing bugs I’m currently unaware of).
- Added a setting for the thickness of the radius.
- Added the option to hide the static radius display.
- Added the option to hide the static radius display after clearing.
- Added the option to disable the dynamic radius.
If you encounter any issues, please let me know.
Oh, and the timer isn’t working yet. I plan to try implementing a visually visible timer using images, but later.
Last edited by EjikEjikovich; 01-24-2025 at 10:32 PM.
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Post Thanks / Like - 3 Thanks
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Looking awesome so far! Thank you for your work!
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A great addition would be a way to add way points where we can set multiple way points that we can then follow. Pre-optimizing the path.
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Member
Hello, thanks for the plugin
one question, how i can learn to create plugin like this?
what i need study?
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Member
I love the plugin - Would it be possible to show a list somewhere like when you enter how many breaches the area gonna have, or atleast a list on how many breaches you have been running?
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Also would it be possible to scale the white ring speed, based on the actual speed selected in atlas tree?