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Portal, the newest and original title from Valve of ‘The Orange Box’ can now be purchased as a standalone title for 20$, allowing the nation of gamers the opportunity to wallow in one of the most innovative and unique products the gaming industry has seen in a long time.
PC Version
PS3, XBOX360. (As part of "The Orange Box")
The game is set amidst the sprawling network of the Aperture Science Laboratories, a research corporation running experiments on the Handheld Portal Device or 'portal gun'. This gun forms the backbone of what makes the game so special; it is a very clever concept. The portal gun allows you to make a gateway, or portal, between two points. Whatever passes through one portal will come out of the other, while retaining the same momentum, which introduces some unique puzzles. GLaDOS, an AI computer, acts as a narrator and guide of some sort, taking you through a number of challenges that make clever use of this portal gun, from directing deadly energy pellets to traversing bottomless particle fields and moving platforms.
Such variety and uniqueness running throughout the game ensures that the experience never gets old, and is one that you'll want to revisit time and time again.
What has impressed both critic and consumer alike is undoubtedly the gameplay. Portal is a joy to play; it really has to be seen to be believed. What gets you through the game is not GLaDOS's constant promises of delicious cake as reward for completing certain tasks, but it's compelling, addictive nature. The portal gun really is a jewel itself, offering an innovative take on puzzle-solving that will engage even the most logical thinker on multiple levels. There are different ways you can complete increasingly difficult tasks; forcing you to make clever use of the lovable Weighted Companion Cube while at the same time having to navigate past gun turrets and toxic liquid to reach your goal. Portal offers thoughtful gameplay at its very best.
Part of Portal's appeal is greatly illustrated by the dark, witty humor that ensues throughout. The game has none of the serious mask of most contemporary titles, and that is part of the secret of why it has achieved such mass popularity. Even the closing credits offer a source of amusement. Everything, absolutely everything, is geared towards making Portal enjoyable, engaging and most importantly of all, fun.
A sad point to note is that the game itself is undeniably short. You can complete it in a matter of hours and yet still feel like your skills were not stretched to their limit, that it wasn't much of a challenge, and that you didn't actually achieve anything. It is crystal clear that Portal is a brilliant game, but the longevity factor will definitely leave you with a sour taste in your mouth. Forming part of The Orange Box this compromise on length feels justified, but were you to buy Portal separately, you'll be left wanting a bit more bang for your buck.
That said, it is hard not to keep coming back to Portal. While certain challenges and more difficult versions of six levels are unlocked upon the game's completion, it merely offers an excuse to plunge back into the world of Aperture Science. To hear GLaDOS's increasingly hilarious commentary, or simply to mess around with the portal gun (clearly one of the best weapons featured in a game since the 'gravity gun' of Half Life 2), Portal has replayability purely on the grounds that it is a great game.
If only there were more games like Portal. If only the gaming industry cared less about creating the most graphically realistic experience possible, and more about making games that are just plain fun. A simple concept, executed brilliantly. Portal truly is Valve's finest hour.
- Obama
Samsta says: Portal was a very, very interesting game. It had many elements of a platformer...literally, with the problem solving fun of Zelda with the physics of Half-Life 2. That combined with a touch of dark humor made this game a very memorable one for me =)
Iradiation says:It’s one of the best First person puzzle games I’ve ever played and I think just about anyone who's played it can agree. It’s very intense and always keeps you thinking throughout the entire game
Gothian says: I find portal to be a really interesting game, they inplimented the portal system very well, seamlessly infact. The game really does make make you take a step back from what you know to be true about the world's workings, yet at the same time does hold true to these workings.. just adding in that whole portal mechanic that we havn't figured out how to manipulate yet. I also find the dark humor of the GlaDOS to be one of the main staples of the game, at times hard to understand with the machine voice and sound effects, if one really takes the time to listen to what it says and think about the meaning, it really is quite hilarious as well as macabre. I really found portal to be a great game, although it loses it's replayability after a few times of running through the whole game, even with the challenges, it is just more like seeing if you can do the level more efficiently/faster. I am more a fan of: If I can get to the goal, the method in which I got there is meaningless. So for me the challenges weren't all that great of an aspect. One thing I think would make the game better is for the creators to add more content on an episodic basis, or perhaps a monthly/weekly level challenge, or even add the story in as a side-note to the Half-Life 2, perhaps have a run in with the two characters and add the portal functionality for parts of Half-Life. I honestly thought this was the case given the storyline and the end-song. But it turned out that this suspicion did not come true. Overall, I liked it a lot, and think it will go down in history as one of the great games of our time.
One of Portal's unique and compelling challenges.
Portal is very trippy at times.
Portal's level design is simply amazing.
Minimum Requirements
Processor: Intel Pentium 4 1700 MHz /
Display Card!: DirectX 8 compatible graphics card /
Memory: 512MB
Free Disk Space: 5GB
Operating System: Microsoft Windows 2000/XP/Vista
Recommended Requirements
Processor: Intel Pentium 4 3000 MHz /
Display Card!: DirectX 9 compatible graphics card /
Memory: 1024MB
Free Disk Space: 5GB
Operating System: Microsoft Windows 2000/XP/Vista