Originally Posted by
EventHorizon
Ight i've tried my hand at it, found i actually detest working out panoramas :P
so to save myself some time, here are suggested fixes for noted flaws.
if it doesn't quite make sense i apologize, we could get on vent/teamviewer(optimal) and i can explain it to ya in person if you want( to better pin point and express what i mean)
first up is lighting, scenery:
panoramic shots are a wide angle shot, the light is distributed around, with the usual being 180 degree's or more. this means that the lighting will be pretty much equal all the way across rather than a "spot" of light as per the ocean, there should only be dark areas for occluding objects say.. the island and the land mass to the left(more on this in a bit)
atmospheric perspective is lost, the island tree's show they are tall compared to the landmass, but it is perceived as close in the shot(due to saturation, to fix this would be to drop it's saturation and darken the right side as light should not be there, nor on this side of the tree's as much.)
land mass jutting into the sea has a forced perspective of 50 degree's, versus the 180 shot, which means to fix it would be to have it stretch and be lowered in the distance so one can see some of the water to know it's depth.
the landmass lighting: raised points are dark when they shouldn't be, the left edge has a visible line running along it, to fix that- darken it, and move it down and left, it should appear as a bit of a gradual decline to the left.
the flag pole, should be darkened, there is no light hitting it from the behind(as per the soldiers back), flags when viewed with a light source on the other side, which are naturally made of cloth, should be transparent a bit with a darkening where the poll blocks the light.
the sky doesn't match the ocean as the ocean isn't reflecting the clouds at all, the two don't match well enough to be as they are. to fix that would be to either replace it with a new one, or copy,flip, drop opacity and throw on a filter to mix the blue spectrum a tinge, so it has a more defined tint. water reflects light back... clouds block that light coming back up and will have a very slight hue change.
the soldier is lit from the side, when the light is infront. like aliens in a spooky movie, if the subject is occluding light, they will have a deeper rim light to them and be darkened down the center closest to the viewer. blurring will also occur from the edge of the soldier to the inside of him ever so slightly due to the light interaction, definition will remain but details can't be seen as clear.
the blood is extremely fresh looking, not in the sens of it just happened but... still in the veins, to darken that up since the ground will darken the blood(due to a slight transparency).
lighting up the edges of the image itself will be beneficial as it is a 180 shot, not a 360. (which would be even more complicated to do as the edges would be akin to the light source in the center with black strips in between the 3 areas.)
horizon line is conflicting with the sky in the sense of no refraction near the light source, that area will have the light bleeding into the ocean due to intensity unless you change the overall ambiance into something brighter like mid day, which will still have some hot spots.
for a 180 shot, the land mass(left side) will have to be nudged(don't take literal tool usage) over and stretched to accommodate the angle change coming from the center to the edges. this also means the ground plane nearest the bottom, the edges will also be twisted a bit for difference in lighting.
for a shot like so, it would be better to keep it as a portrait style and drop the edge in extreme as there is nothing else to focus on, him, the cliff, the flag, half of the island (with a fixed perspective for distance subconscious "knowing", soz tired)
like the soldiers rim light around it, the holes in the flag will be brighter and have some blurring from inside the hole to the inside of the flag where it is still intact.
i'm talking maybe 2 pixels here for the blurring with a slight desaturation.
look up the rule of thirds "guideline" for directing the viewers eye, right now if you look at the island, it takes you know where without you forcibly looking around. nothing is pulling it away.
same for the soldier, he is straight up and down next to a straight up and down flag(more or less), which brings the eye not to the island.
as he is in front of the landmass, and the water hotspot of light(which shouldn't be there due to the light source angle), the eye becomes lost and doesn't know what to with the outlaying areas to the left and far right.
so far we have covered, atmospheric perspective, stage lighting, composition, perspective, focus, and occlusion, negative space, and rule of thirds eye movement.