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  1. #1
    sheepking's Avatar Banned
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    [Rate] My new Signature

    Hey there! I want you to rate my new Signature!

    And tell me a LUA Script checks the Health of other NPCs

    Here it is:

    [Rate] My new Signature
  2. #2
    Apartment Wolf's Avatar King - AMG
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    Sheep king target NPC and .npc info ? work?

    BTW nice sig ^^ I lold

  3. #3
    MysterioussouL's Avatar Banned
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    1/10.... :d

  4. #4
    sheepking's Avatar Banned
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    Originally Posted by Toxicity12 View Post
    Sheep king target NPC and .npc info ? work?

    BTW nice sig ^^ I lold
    I'm listening to Rage against the machine, too, but I wanted to know how to script this in LUA like

    function Head_Alive_Check
    pUnit:GetUnitBySqlID(ID)
    if pUnit:IsAlive() = false then
    pUnit:FullCastSpell(7)
    end
    end

  5. #5
    Ease's Avatar Member
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    1/10 ......

  6. #6
    sheepking's Avatar Banned
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    Originally Posted by Ease View Post
    >>>1<<</10 ......
    Yay! Very thanks!

    By the Way, I wrote this script now, if someone wanna test it:

    Code:
    function Horseman_EnterCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Ihr seid am Ziel, die Suche ist vorbei, das Schicksal wird entscheiden, wer der Sieger sei!")
    pUnit:FullCastSpell(44241)
    pUnit:RegisterEvent("Head_Alive_Check", 1000, 0)
    pUnit:RegisterEvent("Horseman_Healthcheck", 1000, 0)
    pUnit:RegisterEvent("Unmount", 20000, 1)
    end
    X = pUnit:GetX()
    Y = pUnit:GetY()
    Z = pUnit:GetZ()
    
    function Horseman_Healthcheck(pUnit, Event)
    if pUnit:GetHealthPct() < 5 then
    pUnit:SetCombatCapable(0)
    pUnit:RegisterEvent("100Perc_Check", 1000, 0)
    end
    end
    
    function 100Perc_Check(pUnit, Event)
    if pUnit:GetHealthPct() = 100 then
    pUnit:SetCombatCapable(1)
    pUnit:DeRegisterEvent("100Perc_Check")
    end
    end
    
    function Unmount(pUnit, Event)
    pUnit:SpawnCreature(23775, X, Y, Z, 0, 18, 0)
    pUnit:FullCastSpell(43118)
    pUnit:FullCastSpell(43306)
    pUnit:SetModel(22352)
    pUnit:UnlearnSpell(44241)
    pUnit:RegisterEvent("Mount_Up", 10000, 1)
    end
    
    function Mount_Up(pUnit, Event)
    pUnit:SetModel(22351)
    pUnit:FullCastSpell(44241)
    pUnit:RegisterEvent("Unmount2", 20000, 1)
    end
    
    function Unmount2(pUnit,Event)
    pUnit:FullCastSpell(43118)
    pUnit:FullCastSpell(43306)
    pUnit:SetModel(22352)
    pUnit:UnlearnSpell(44241)
    pUnit:RegisterEvent("Mount_Up", 10000, 1)
    end
    
    function Head_Alive_Check(pUnit, Event)
    pUnit:GetUnitBySqlID(23775)
    if pUnit:IsAlive() = false then
    pUnit:FullCastSpell(7)
    end
    end
    
    function _OnLeaveCombat(pUnit, Event)
    pUnit:RemoveEvents()
    end
    
    function _OnDied(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Dieses Ende ist mir schon bekannt, welch neues Abenteuer hat das Schicksal zur Hand?")
    end
    
    function Head_OnSpawn(pUnit, Event)
    pUnit:FullCastSpell(44241)
    pUnit:RegisterEvent("Invisible", 10000, 1)
    end
    
    function Invisible(pUnit, Event)
    pUnit:UnLearnSpell(44241)
    pUnit:FullCastSpell(52060)
    pUnit:SetCombatCapable(0)
    pUnit:SetFaction(35)
    pUnit:RegisterEvent("Visible" 20000, 1)
    end
    
    function Visible(pUnit, Event)
    pUnit:UnLearnSpell(52060)
    pUnit:SetCombatCapable(1)
    pUnit:SetFaction(18)
    pUnit:FullCastSpell(44241)
    pUnit:RegisterEvent("Invisible", 10000, 1)
    end
    
    function OnDied(pUnit, Event)
    pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(23682, 1, "Horseman_EnterCombat")
    RegisterUnitEvent(23682, 2, "_OnLeaveCombat")
    RegisterUnitEvent(23682, 4, "_OnDied")
    RegisterUnitEvent(23775, 4, "OnDied")
    RegisterUnitEvent(23775, 6, "Head_OnSpawn")

  7. #7
    Zakattak's Avatar Member
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    ... You spelled Chuck Norris wrong

    Call me zak

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