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  1. #16
    Cazki's Avatar Active Member CoreCoins Purchaser
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    Really nice guide, well formatted and good tips and tricks. +Rep.

    But you might want to change the part of Energy Nodes being removed.

    Players will no longer receive a strategy objective requiring them to take control points as a second strategy objective. This part means that you can only get it as objective #1, not the second one, same goes for Ancient Shrine.

    Might also want to point out that Kill 20 moodies wasn't fixed in the patch, you still need the KB for the update of objective.


    Once again, good job!


    EDIT:
    Also, killing 3 enemy champion was changed to kill 4 enemy champions.

    [GUIDE] Veteran "War of the Wilds"
  2. #17
    BlodyWarior's Avatar Contributor
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    Originally Posted by Cazki View Post
    Really nice guide, well formatted and good tips and tricks. +Rep.

    But you might want to change the part of Energy Nodes being removed.

    Players will no longer receive a strategy objective requiring them to take control points as a second strategy objective. This part means that you can only get it as objective #1, not the second one, same goes for Ancient Shrine.

    Might also want to point out that Kill 20 moodies wasn't fixed in the patch, you still need the KB for the update of objective.


    Once again, good job!


    EDIT:
    Also, killing 3 enemy champion was changed to kill 4 enemy champions.
    cheers will update. The energy nodes were supposed to be removed, no clue why it hasnt.

    And regarding the Moodies not requiring killing blows im pretty sure you only need tags/consideral amount of damage not the actual KB. I could be wrong and totally spacing out but the times we've gotten that objective it seems allot easier/faster after the patch.

  3. #18
    Cazki's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by BlodyWarior View Post
    And regarding the Moodies not requiring killing blows im pretty sure you only need tags/consideral amount of damage not the actual KB. I could be wrong and totally spacing out but the times we've gotten that objective it seems allot easier/faster after the patch.
    I know it said that in the patch notes, however, it wasn't the case. Energy nodes are fixed now at least, have yet to get moodie kills to confirm if it's working as intended or not.

  4. #19
    Firga's Avatar Active Member
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    I think for kill 20 moodies that it is pretty random will tag work or not,we were fighting mass of moodies with our moodies and for some we got quest points without lasthiting but for some from SAME group of moodies we didn't get quest points, guess last hit is 100% chance to success,if You just tag its risky and buggy:S
    And y,energy nodes are now fixed to dont appear as second quest

  5. #20
    BlodyWarior's Avatar Contributor
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    Originally Posted by Firga View Post
    I think for kill 20 moodies that it is pretty random will tag work or not,we were fighting mass of moodies with our moodies and for some we got quest points without lasthiting but for some from SAME group of moodies we didn't get quest points, guess last hit is 100% chance to success,if You just tag its risky and buggy:S
    And y,energy nodes are now fixed to dont appear as second quest
    im pretty sure its not simply hitting it once and you get credit, especialy with the big packs its hard to track how much dmg you have done. But i believe you need to have done an x% of damage to the mob in order to get credit, so hit and run wont work.

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