Rebased
Code:
GameManager ab7b48
class GameManager
{
public:
char _0x0000[16];
float SecondsSinceLoadScreen; //0x0010
__int32 TenthsOfSecondSinceChoosingCharacter; //0x0014
char _0x0018[64];
Unit* LocalPlayer; //0x0058
// first unit 73a8 ?
}
class Unit
{
public:
char _0x0000[8];
__int32 ID; //0x0008
char _0x000C[44];
__int64 Level; //0x0038
__int32 HP; //0x0040
char _0x0044[4];
__int64 Shield; //0x0048
char _0x0050[16];
Unit* NextUnit; //0x0060
char _0x0068[160];
__int32 TargetID; //0x0108
__int32 TargetDisposition; //0x010C
char _0x0110[288];
__int32 IsDead; //0x0230
// position 0x1130
}