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  1. #106
    goldknight1's Avatar Member
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    Thanks for the tool!

    Wildstar Studio - A file viewer and explorer
  2. #107
    Cromon's Avatar Legendary


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    Originally Posted by TiGuy View Post
    But few m3 doesnt seems right, the best exemple is Art\Prop\Constructed\Ship\ArkShip\ both Dominion and Exile ship have few things wrong but Exile one is worst.
    Thats true, some m3 models seem to have different geometry layout, havent been able to reverse that so far.

    Currently also adding a feature that allows you do your own small reversing/feature implementation in javascript directly inside wildstar studio. You could for example implement the material part of .obj on your own with a few javascript commands. In the screenshot you see something for area ive thrown together, its not really doing anything but you can see what i mean.


  3. #108
    nvxo's Avatar Member
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    Mucho gracias amigo!

  4. #109
    kingofhis's Avatar Private
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    Nice, thanks for the tool.

    Do you plan adding the ability to re add files to the archive eventually?

  5. #110
    Cromon's Avatar Legendary


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    Make sure you check out:
    https://bitbucket.org/mugadr_m/wildstar-studio

    Everything experimental im talking about in this thread is implemented there. Once it works it gets pushed to the launcher. If you want to keep up to date with the latest trends make sure to follow and/or check out the repository

    Greetings
    Cromon

  6. #111
    Cromon's Avatar Legendary


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    And another update:


    Terrain soon reaches a state where i can push a new build to the launcher!

  7. #112
    zerefu's Avatar Private
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    Thank you!

  8. #113
    Cromon's Avatar Legendary


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    In order to make updating and version distribution easier i am currently porting the application to a webpage. If you open this link you will allways get the most recent version of the application in your browser.

    https://bitbucket.org/mugadr_m/wilds...ar-online.html

  9. #114
    Tankall's Avatar Active Member
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    Originally Posted by benten View Post
    Took me ages of testing to get the bnk>wem proper as the bnkextr.exe just make the file all garbled and wrong so after much testing I found that Riveal (RSHayter.net - Riveal) was able to extract playable waves straight from a bnk.
    Used this to grab a crapton of audio - but in searching through it I'm finding it's mostly music and sound effects, no spoken dialogue. Has anyone come across the dialogue files?

  10. #115
    Cromon's Avatar Legendary


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    Hello all

    Add several updates today. A lot of terrain rendering has been improved:


    Integrating models into terrain are on my Todo pile, together with sky rendering (if its only the ambient/diffuse lighting). Also normal/parallax mapping for textures is theoretically planned but im having some issues understanding the shader exactly. They seem to not use the usual approach (or so it seems right now).

    Then thanks to JuceMMOCrawler you can now export the *.tbl files in DB as sql files to quickly import them into your database. Together with my general fix about table parsing you should even get the correct values. As usual you can choose this setting in the settings dialog. You can choose csv and sql, then it creates both.

    You can see disassembled shader code from their shaders, those of you that are a bit used to GPU code can understand whats going on. Im currently looking for a nice decompiler to create HLSL pseudocode of that, but it seems like there is no such thing right now.

    Current output:


    Maybe there is some other stuff i forgot, please also have a look at the changelog.

  11. #116
    malulululu's Avatar Member
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    Does anybody know where the Mount Art is located?

  12. #117
    Cromon's Avatar Legendary


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    Art\Mount\*

  13. #118
    malulululu's Avatar Member
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    thanks man!

  14. #119
    larv9's Avatar Banned
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    Will we be able to import our own characters anytime soon? Since we can not use armories to snatch data, maybe you could use account-cache stored on your PC?

    Thanks for the tool though <3

  15. #120
    eskun's Avatar Private
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    Originally Posted by larv9 View Post
    Will we be able to import our own characters anytime soon? Since we can not use armories to snatch data, maybe you could use account-cache stored on your PC?

    Thanks for the tool though <3
    I'm wondering this as well. Would love to be able to make decoration/texture edits. Would it be possible?

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