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  1. #76
    Expyron's Avatar Member
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    The M3 header length is now 0x650 instead of 0x660, that's why the program is crashing when opening them.

    On another note, any progress has been made on parsing the other data in the M3 files, especially animations ? I coded a model viewer using the infos from M3 - Arctium WildStar Development Wiki
    but there is nothing in there about the animations.

    Wildstar Studio - A file viewer and explorer
  2. #77
    CyberDev's Avatar Private
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    So is there a way to currently export a model out with this as obj with textures in tact and no crashing using the open beta? Must I make that m3 header change myself somehow?

  3. #78
    Expyron's Avatar Member
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    You can't extract the new M3 files as OBJ with this program, unless you recompile it with the necessary modifications, or Cromon updates it.

    If you really want to export them a obj, you can create a program yourself, I linked the file format above.

  4. #79
    mistahellfire's Avatar Member
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    really cool way to access stuff in wildstar

  5. #80
    Lhodrik's Avatar Corporal
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    It would be great if the tool incorporate the ability to load a CSV file inside a table (currently you can only extract it). I have a partial localized csv file and would love to see it inside the game.

  6. #81
    Pforga's Avatar Private
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    [rant]
    This tool worked great - until I upgraded my graphics card last week. Worked great with my old GTX 460, but it crashes as soon as I try to load a .m3-file on my new GTX 770... Tried re-locating the application, cleared out any and all files I could find that it had created, but still won't work...
    [/rant]

    Anyways. Great tool you've created, Cromon. Some of the models come out a little wonky and all, but hey. At least I can get them to load in Blender.

    But praise isn't the only thing I came here for; I was wondering if there will be an update for the tool after Wildstar's release (seeing as the last update fetched by the launcher, or at least mentioned in the patchnotes, is dated 20th of December, 2013)?

    I'm not expecting much from this post (seeing as Cromon's last post in this thread is also dated 20th of December, 2013), but hey - sometime you get lucky, right?

  7. #82
    Cromon's Avatar Legendary


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    Hi Pforga

    The reason the tool crashes on m3 is probably not your graphics card but because from what ive heard they changed something in the m3 format. I havent been working on the tool since the last update, but started again yesterday. Besides terrain im now also looking into the changes for the m3 models to make them work again and maybe export them with u/v coordinates so that they can load with textures in blender or other tools. Just check with the launcher if there is an update.

    Greetings
    Cromon

  8. #83
    Hanfer's Avatar Member
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    awesome work there, buddy.

  9. #84
    Cromon's Avatar Legendary


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    Hello all

    A new build is up. I fixed the m3 models and you have experimental support for the .area files.This is still very basic and fails on a lot of .area files but its something :P

    If you have errors from a javascript file delete your wildstar.exe and UI folder and download it again using the launcher. Seems like sometimes it cannot delete or overwrite the old exe.

    Greetings
    Cromon

  10. #85
    Cromon's Avatar Legendary


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    Some first progress on terrain blending, still very basic, just experimenting, no effects from WorldLayer.tbl yet applied:


    Greetings
    Cromon

  11. #86
    Lhodrik's Avatar Corporal
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    Awesome, thank Cromon.

  12. #87
    Expyron's Avatar Member
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    Cromon, do you intend to work on parsing the animations in the M3 files ?

  13. #88
    unknownserver's Avatar Private
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    Nice tool, i will have to say though its rather imposible to use the masked files, considering moving it to bitmap makes it a completely black image, is there another way to export the mask files to be usable so i don't have to edit the files by hand?

  14. #89
    MooniMooni's Avatar Private
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    Thanks for a good program, but would like to know.
    Whether it is possible in the tables (DB) find information about items (parameters, description)

  15. #90
    Vayhem's Avatar Member
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    Thanks for making this, always loved model viewers

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