hi all! i have a question:
This program "wildstar studio" can be used for extracting the language file?
Does risk to be ban from the game if use this program?
is this program sure? My antivirus tells that it has virus inside!
hi all! i have a question:
This program "wildstar studio" can be used for extracting the language file?
Does risk to be ban from the game if use this program?
is this program sure? My antivirus tells that it has virus inside!
Since the dev have mora than 700rep, i guess its a false positive. You won't be banned for using this.
thank you
i have a question: after installed "wildstar studio" as I do to extract language file? Search in questlog?
The model viewer crashes with the latest client. I guess the format changed somewhat.
Thanks, i have extract 2 file: audio file and localization file (in .csv formed), finally (after translated) which addon do you use for insert my translated file? help me please?
awesome program Cromon, but i noticed some bug - then i extract *.tbl files. File name "creature2.tbl" in csv format was corrupted while extracting, and contain about 50% of his full contents (about 33000 ID's), but in program its view as full (more then 60000 ID's). Also i noticed that fields in this file not match with names - so field "localizedTextIdName" is all 0, but next field "creature2AoiSizeEnum" contain localizedTextIdName's. Maybe that's the cause of file corruption. Can you fix this?
Awesome util thank you.
Managed to find the music I was after but can't seem to find any of the voice audio (both in the WEM and the BNK files)
I've found a few issues with image extracting:
- Some images get truncated with mass extract. They are rendered properly in WildstarStudio and they are fine when extracted individually.
- The alpha channel of some of the extracted BMPs under UI is garbled. The data in the alpha channel looks like random noise. Not sure if it is an issue of the texture itself or not.
As always Cromon - awesome stuff.
sweet thank you
Benten,
What process did you use to convert the audio? I can convert bnk>wem but not getting any proper audio when converting on the file stage wem>ogg.
Took me ages of testing to get the bnk>wem proper as the bnkextr.exe just make the file all garbled and wrong so after much testing I found that Riveal (RSHayter.net - Riveal) was able to extract playable waves straight from a bnk.
Just found this great tool, unfortunatly it's crash everytime you click on an m3 file so you cant see models, any plan on fixing that Cromon?
Keep your great job
Awesome find Benten that program works a like a charm