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  1. #16
    skiss0rz's Avatar Member
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    Nice Tabeas... Looks like the shortest of those pointers is 2 hops: ((("swtor.exe"+0107C8BC) + 0x40) + 0x14)

    No clip
  2. #17
    Tabeas's Avatar Member
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    How would I go about using a pointer with this? Using what skiss0rz said above.
    ((("swtor.exe"+0107C8BC) + 0x40) + 0x14)
    Last edited by Tabeas; 01-11-2012 at 02:41 PM.

  3. #18
    skiss0rz's Avatar Member
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    Code:
    const uint XPointer1 = 0x0107C8BC;
    const uint XPointerOffset1 = 0x40;
    const uint XPointerOffset2 = 0x14;
    
    uint XAddress = ReadUInt(ReadUInt((uint)BaseAddress + XPointer1) + XPointerOffset1) + XPointerOffset2;
    float XPosition = ReadFloat(XAddress) * 10;

  4. #19
    Tabeas's Avatar Member
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    That code doesn't work with cheat engine auto assemble does it?

  5. #20
    Distiny's Avatar Site Donator Cheat or Die!
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    no.....

    10chars

  6. #21
    Tabeas's Avatar Member
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    No need for the dots as if I am some kind of idiot, I was looking for code to use a pointer with the no clip code, and seeing as I have never used auto assembler before I would have no idea.

  7. #22
    Sychotix's Avatar Moderator Authenticator enabled
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    You don't need to use auto-assemble for that pointer. Just add the address as a pointer. That is also not an address for no-clip, but an address for the x coordinate (as far as I can tell from what people said above).

  8. #23
    Paranoiaaa123's Avatar Member
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    Code:
    alloc(injectLocWrite,1024)
    label(isPlayer)
    
    "swtor.exe"+2D4DD6:
    jmp injectLocWrite
    
    injectLocWrite:
    push eax
    push ebx
    mov eax,[023EC98C]
    add eax,4
    mov ebx,[eax]
    cmp ecx,ebx
    je isPlayer
    movss [esi+08],xmm0
    pop ebx
    pop eax
    jmp "swtor.exe"+2D4DDB
    
    isPlayer:
    pop ebx
    pop eax
    jmp "swtor.exe"+2D4DF6
    How did you got these offsets?
    "swtor.exe"+2D4DD6
    "swtor.exe"+2D4DDB
    "swtor.exe"+2D4DF6

  9. #24
    Justart12's Avatar Private
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    Originally Posted by Paranoiaaa123 View Post
    Code:
    alloc(injectLocWrite,1024)
    label(isPlayer)
    
    "swtor.exe"+2D4DD6:
    jmp injectLocWrite
    
    injectLocWrite:
    push eax
    push ebx
    mov eax,[023EC98C]
    add eax,4
    mov ebx,[eax]
    cmp ecx,ebx
    je isPlayer
    movss [esi+08],xmm0
    pop ebx
    pop eax
    jmp "swtor.exe"+2D4DDB
    
    isPlayer:
    pop ebx
    pop eax
    jmp "swtor.exe"+2D4DF6
    How did you got these offsets?
    "swtor.exe"+2D4DD6
    "swtor.exe"+2D4DDB
    "swtor.exe"+2D4DF6

    I was wondering the same thing.

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