image here
image here
Last edited by polimorfic; 02-07-2012 at 02:21 AM.
haha very nice!
Any plans on releasing binarys or even source?
btw what language is the emu coded in?
Does the cipher for SSL actually matter?
Code:SWTOR Official: Cipher Suite: TLS_RSA_WITH_RC4_128_MD5 (0x0004) Certificate( id-at-commonName=*.swtor.com, id-at-organizationalUnitName=Online Operations, id-at-organizationName=Electronic Arts, id-at-localityName=Austin, id-at-stateOrProvinceName=Texas, id-at-countryName=US) Mine: Cipher Suite: TLS_DHE_RSA_WITH_AES_256_CBC_SHA (0x0039) Certificate( id-at-commonName=*.swtor.com, id-at-organizationalUnitName=Online Operations, id-at-organizationName=Electronic Arts, id-at-localityName=Austin, id-at-stateOrProvinceName=Texas, id-at-countryName=US)
Last edited by Synix; 02-06-2012 at 02:40 PM.
Why C++? It's Java, I think..
VisualBasic?
If any swtor server core begins to be written, it better be in C++ if you ever except to have live servers that can hold more than 10 players.
agree
i think about c++ + boost:asio
new images:
http://i43.tinypic.com/6nqk4w.jpg
http://i43.tinypic.com/21pysg.jpg
These screenshots look amazing polimorfic, thanks for the update, and great job!! Thanks for all the hard work from you and the team Can't wait to see and hear more about this project!
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Last edited by polimorfic; 02-11-2012 at 01:01 AM.
Congrats on the amazing progress, guys
Keep up the good work, and keep us posted!
Last edited by ledarksider; 02-10-2012 at 09:16 AM.
Keep it up ^^
For networking boost:asio has some speed issues and do not intend to be used in highload game servers. I think the POCO lib will do best, through it has some differences. Anyway - its your choice.
Last edited by Mikanor; 02-13-2012 at 12:16 PM.
POCO is nice too. I think about it, thanx. At this time i dont think about high load, packets reversing take all my time.
Any news here?