Originally Posted by
BoogieManTM
TOR actually looks like it will be one of the easiest mmo's i've ever worked on to emulate, and I'll give some ACTUAL TECHNICAL EVIDENCE to back up my "opinion":
TOR uses instanced servers all over. That design allows for a very modular server architecture that can be easily split across multiple machines and different software daemons. Each zone can have numerous instances, and there are sub-zones (based on class & quests) that are also instanced. This allows for a much more light weight design that isn't intended to house 1000+ users all on the same sub-system. All of the dialog is client side (hence the 30GB+ client) so the server just needs to be aware of what to trigger, and what has been triggered, in order to convey the best/most accurate story line to the player. This is again not very difficult to achieve when you're allowed to use such a modular design for your emulator. It's also, as I said earlier, almost entirely database driven.
So if you want to actually back up your claim, I'd like to see some TECHNICAL (not THEORETICAL!) reasoning behind this making it impossible to emulate. Otherwise, I would suggest you stop making such claims.