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  1. #91
    jonnyka's Avatar Corporal
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    Guys, please stop whining about the js files. They're for developing only. It's not our goal to share every baby step with you. Yes, you can actually start the client now, and lurk around in a really buggy settings windows, but you can see that if you check out some videos @ alterswtor. Be patient, and read back, because even if we don't wanna share the results with you, you can actually find them in the comments.

    Just stop bothering us.

    client leak
  2. #92
    misterapple's Avatar Private
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    mmm hello everyone i am new here ;D
    i had a quick question about the client
    as soon as i replace the JS files and i open the launcher it sais the servers are offline and i cant log in??!

    is this jsut me or am i being a noob
    =P

    Good luck everyone!
    the problem lies within jquery.js

    this is what i see
    Last edited by misterapple; 08-24-2011 at 02:10 PM.

  3. #93
    Eager's Avatar Private
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    First of all awesome work guys, I envy your skill Myself and my fellow gamers owe you an unrealistically big amount of beer.


    I do have the same problem as ghost0 though, and I wanted to ask him a question.

    Originally Posted by ghost0 View Post
    TI changed the instances of 601 to 603 and it seems that I've gotten farther now but now I'm stuck at "Verifying Player Client (99%)". The logs show I still get the same error (except the 601s are 603s now ofcourse).
    I see that you managed to install it in the end. I changed the only reference to 601 to 603 I find in the java script files and the patcher is now successfully downloading the manifest. Then when it tries to get playerclient_he601_0_Incremental.solid it gets stuck again (empty download bar, nothing happens for a while, then I get the network issues error on top). I would paste the snippet in the log too, but am currently at work. Will edit my post later.

    My best guess is that I am not replacing an instance somewhere or am doing it with the wrong one. Is it only the one in the .js files or are there more somewhere?

    Thank you very much in advance.

    Update:

    A friend of mine discovered the issue. I was doing it right, but the current build seems to be 602, not 603. Might have been a rollback or something. In any case it is downloading again.
    Last edited by Eager; 08-26-2011 at 09:57 AM. Reason: update

  4. #94
    TwiggLe's Avatar Active Member
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    There was a new client update it's the retail copy now. Anyone have a fresh download of that yet?

  5. #95
    Iruxos's Avatar Member
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    It's no the retail but a RC build to be tested on the weekends. We won't see the retail client until Preorder Headstart kicks in.

  6. #96
    Sheafie's Avatar Active Member
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    Any update on the sandbox front? Or we just waiting til it comes out?

  7. #97
    justince's Avatar Private
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    I have been in the most recent test. If you need any files or help or anything, let me know.

  8. #98
    Johngood57's Avatar Member
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    hi i at the part where it's verifying player client it's stuck at 99% and wont complete how do i get past that and can you link a pic of how to do it least to the part where i can load the game

  9. #99
    NovaCygni's Avatar Private
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    Hiya, dont worry this isnt a noob "Plx help" request lol

    Hiya, im Queen-Of-Evil/NovaCygni, ive made bots for CO,Cabal,WAR and UO which were all memory and packet based, im intrested in helping you guys on your SVN project seeing as were doing the same thing (* Im unpacking/reversing the exe, decompiling things of importance like memory ranges, possible places for code caves, botcheck methods and so forth *).

    If you'd like another ACTIVE member of your team, just give me a holla.

    If you wish to quickly background check me, check google for "Queen-Of-Evil V3n0M-Proxy" and read the first page of the official release thread at epvpers I always thought the list of features was always lacking myself Oh and im also "NovaCygni" there aswell, have posted threads about Bypassing gameguard/xtrap, unpacking Themida, Packet structs and basics of Proxy bots.
    C# and Reverser/Decompiler, Prolific experience in packet based bots.

    NovaCygni/QoE


    P.S> Packet de/encryption always easiest when the exe addresses are hooked

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