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Member
Any one else have a problem with it spamming certain skills? Keeps resummoning Holy Relic over and over for me. Other than that its really good!
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Member
Originally Posted by
donut87
Any one else have a problem with it spamming certain skills? Keeps resummoning Holy Relic over and over for me. Other than that its really good!
Yes does same for golems i just have it turned off for now.
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Member
Originally Posted by
donut87
Any one else have a problem with it spamming certain skills? Keeps resummoning Holy Relic over and over for me. Other than that its really good!
Originally Posted by
testacct123
Yes does same for golems i just have it turned off for now.
excuse me is there a working exileapi version at the moment? could you share link please?
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Elite User
GitHub - exApiTools/copilot: CoPilot - Plugin for Exilehud / PoeHelper made a fork just to simplify compilation if any of you have issues with this step.
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Post Thanks / Like - 1 Thanks
KimSLi (1 members gave Thanks to cheatingeagle for this useful post)
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Member
Copilot does not cast skills for me currently. Specifically convocation and phase run are the two I am using. I do have the input keys setup and I tried a fresh install of both copilot and exileapi. Is it something else on my end or are others having issues and waiting for an update?
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Member
Hi !
I have 2 questions :
Do brand recall is supposed to cast armageddon brand ? if yes it doesn't works for me
Do aura blessing is supposed to cast skill linked to divine blessing ?
Thanks !
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Active Member
Originally Posted by
toggleone
Copilot does not cast skills for me currently. Specifically convocation and phase run are the two I am using. I do have the input keys setup and I tried a fresh install of both copilot and exileapi. Is it something else on my end or are others having issues and waiting for an update?
It's the same for me, too.
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Member
hello everyone, is there no plug-in so that the path to the fireflies can be seen in the mechanic? ioi is simply the best way to collect fireflies
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Member
How do i stop this from going to Coroutine: Dead?
It goes there after moving with the follower and leader maybe 2 screens worth? Follower just stops. doesn't do anything, says Leader: Null
It's casting soul link on me as i run around it, so it knows i'm the leader....
Last edited by SiddinWolfsbane; 12-25-2023 at 08:42 PM.
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Member
Originally Posted by
SiddinWolfsbane
How do i stop this from going to Coroutine: Dead?
It goes there after moving with the follower and leader maybe 2 screens worth? Follower just stops. doesn't do anything, says Leader: Null
It's casting soul link on me as i run around it, so it knows i'm the leader....
I have the same issue
Auto Pilot follower seems to work intermittantly
How did you get the soul link working?
only way I found is using a 3rd party Game helper for the buffs
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Member
Originally Posted by
Dutchw
I have the same issue
Auto Pilot follower seems to work intermittantly
How did you get the soul link working?
only way I found is using a 3rd party Game helper for the buffs
I set it up on the "custom Skill" I just left the timer at 4 seconds as the skill for me lasts 8.9 seconds.
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Member
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Member
Originally Posted by
Anewday
I have issues (routine dead, leader null).
Am i the only one ? Is there any other alternatives ?
I manage to make it work when i start ExileAPI without Copilot enabled and then activate it but it stops working after every area change...
That's so sad since i love this plugin
Same issue
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Member
Originally Posted by
SiddinWolfsbane
How do i stop this from going to Coroutine: Dead?
It goes there after moving with the follower and leader maybe 2 screens worth? Follower just stops. doesn't do anything, says Leader: Null
It's casting soul link on me as i run around it, so it knows i'm the leader....
Originally Posted by
Dutchw
Same issue
The issue you have has been resolved in the previous page of this post.
Here is the quote of the post with the way to solve this issue :
Originally Posted by
tabardinhoproton
For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs
Replaced this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;
With this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);
It's just a temporary fix until the offset gets fixed.
Hope it will help you.
I hope too that this could be adressed in a further update to avoid this error in the future
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Member
System.OutOfMemoryException: Array dimensions exceeded supported range.
at CoPilot.AutoPilot.AreaChange()
at ExileCore.Shared.PluginWrapper.AreaChange(AreaInstance area)
Anyone else getting this ?