[ExileApi/PoEHelper/POEHUD plugin] ExpeditionIcons menu

User Tag List

Page 7 of 8 FirstFirst ... 345678 LastLast
Results 91 to 105 of 107
  1. #91
    cheatingeagle's Avatar Elite User
    Reputation
    585
    Join Date
    Feb 2017
    Posts
    264
    Thanks G/R
    14/498
    Trade Feedback
    0 (0%)
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 2klulu View Post
    what problem? sometimes it pops up, the plugin has been redownloaded - or need check 209 line)?
    It's the player entity going missing. Nothing to do with the plugin really, that shouldn't happen. I have an idea for why it's happening and will try a fix.

    [ExileApi/PoEHelper/POEHUD plugin] ExpeditionIcons
  2. #92
    taren_pro's Avatar Member
    Reputation
    3
    Join Date
    Aug 2017
    Posts
    32
    Thanks G/R
    5/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Strong expedition farmers, please share a good config

  3. #93
    Goblintera's Avatar Member
    Reputation
    1
    Join Date
    Mar 2024
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello. work plagin for 3.24?

  4. #94
    Cequez's Avatar Member
    Reputation
    1
    Join Date
    Jun 2019
    Posts
    14
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    is there a working version of this?

  5. #95
    SASAZA's Avatar Member
    Reputation
    1
    Join Date
    Feb 2024
    Posts
    8
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    https://imgur.com/KIyeRwN

    The Plugin is working, but this error log comes up on entering a new zone.

  6. #96
    cheatingeagle's Avatar Elite User
    Reputation
    585
    Join Date
    Feb 2017
    Posts
    264
    Thanks G/R
    14/498
    Trade Feedback
    0 (0%)
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SASAZA View Post
    https://imgur.com/KIyeRwN

    The Plugin is working, but this error log comes up on entering a new zone.
    Pushed a fix, thanks

  7. Thanks Glitter2770, camapxam, SickBro (3 members gave Thanks to cheatingeagle for this useful post)
  8. #97
    BlancoPower420's Avatar Member
    Reputation
    1
    Join Date
    Jun 2022
    Posts
    41
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    are the updates automatic or do i need to download the latest from github?

  9. #98
    Glitter2770's Avatar Member
    Reputation
    3
    Join Date
    Jan 2024
    Posts
    7
    Thanks G/R
    5/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BlancoPower420 View Post
    are the updates automatic or do i need to download the latest from github?
    You have to download the latest manually

  10. #99
    BlancoPower420's Avatar Member
    Reputation
    1
    Join Date
    Jun 2022
    Posts
    41
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is there any way we can add the mod "30% chance to avoid attacks" to the warn list.

  11. #100
    bnc's Avatar Member
    Reputation
    1
    Join Date
    Mar 2020
    Posts
    9
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Suggestion: a toggleable option to keep the current explosive placement and only build the rest of the path. For example if I have 5 explosives and I've placed 2 of them already, force those 2 nodes to be the start of the path and calculate the positions for only the next 3 nodes.

  12. #101
    bnc's Avatar Member
    Reputation
    1
    Join Date
    Mar 2020
    Posts
    9
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Another suggestion: a toggleable option to show the calculated score of the path - would be useful to see changes in score based on generation settings.

    Loving the concept of this plugin so far!

  13. #102
    xerox1223's Avatar Member
    Reputation
    3
    Join Date
    Jul 2017
    Posts
    21
    Thanks G/R
    0/2
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok so i played around with the settings and weighting but i can't seem to get the plugin (Planner) to just target the path of "ArtifactChests" and "Underground Area". Any advice would be appreciated . it seems to allways include Runic monsters no matter what i change in the settings

  14. #103
    Glitter2770's Avatar Member
    Reputation
    3
    Join Date
    Jan 2024
    Posts
    7
    Thanks G/R
    5/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerox1223 View Post
    ok so i played around with the settings and weighting but i can't seem to get the plugin (Planner) to just target the path of "ArtifactChests" and "Underground Area". Any advice would be appreciated . it seems to allways include Runic monsters no matter what i change in the settings
    I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
    First set the Runic monster on logbooks weight to 1 in planner settings.

    Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.

    I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them

    Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
    Last edited by Glitter2770; 2 Weeks Ago at 10:07 AM.

  15. Thanks camapxam (1 members gave Thanks to Glitter2770 for this useful post)
  16. #104
    xerox1223's Avatar Member
    Reputation
    3
    Join Date
    Jul 2017
    Posts
    21
    Thanks G/R
    0/2
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Glitter2770 View Post
    I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
    First set the Runic monster on logbooks weight to 1 in planner settings.

    Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.

    I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them

    Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
    the visuals helped but the planner doesn't really seem to optimize the route very well. Thanks for the help though

  17. #105
    camapxam's Avatar Active Member
    Reputation
    23
    Join Date
    Nov 2009
    Posts
    274
    Thanks G/R
    196/20
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Glitter2770 View Post
    I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
    First set the Runic monster on logbooks weight to 1 in planner settings.

    Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.

    I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them

    Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
    for some reasons which I don't know, it still "little off" even when I set all the monster/runic monster to 0 :-?

Page 7 of 8 FirstFirst ... 345678 LastLast

Similar Threads

  1. [Release] [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions
    By cheatingeagle in forum PoE Bots and Programs
    Replies: 82
    Last Post: 14 Hours Ago, 10:33 AM
  2. CoPilot Plugin for PoeHelper / PoeHud / ExileApi
    By totalschaden in forum PoE Bots and Programs
    Replies: 664
    Last Post: 3 Weeks Ago, 03:23 PM
  3. PoeHUD Plugin: Inventory Items Analyzer
    By kSacred in forum PoE Bots and Programs
    Replies: 203
    Last Post: 12-18-2023, 04:11 AM
  4. [Release] PoeHUD Plugin: ExpeditionIcons
    By arturino009 in forum PoE Bots and Programs
    Replies: 241
    Last Post: 05-04-2023, 10:18 AM
  5. PoeHUD Plugin: Flask Manager
    By Treasure_Box in forum PoE Bots and Programs
    Replies: 1138
    Last Post: 03-05-2018, 08:48 PM
All times are GMT -5. The time now is 01:28 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search