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Elite User
Originally Posted by
2klulu
what problem? sometimes it pops up, the plugin has been redownloaded - or need check 209 line)?
It's the player entity going missing. Nothing to do with the plugin really, that shouldn't happen. I have an idea for why it's happening and will try a fix.
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Member
Strong expedition farmers, please share a good config
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Member
Hello. work plagin for 3.24?
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Member
Originally Posted by
cheatingeagle
is there a working version of this?
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Member
https://imgur.com/KIyeRwN
The Plugin is working, but this error log comes up on entering a new zone.
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Elite User
Originally Posted by
SASAZA
Pushed a fix, thanks
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Post Thanks / Like - 3 Thanks
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Member
are the updates automatic or do i need to download the latest from github?
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Member
Originally Posted by
BlancoPower420
are the updates automatic or do i need to download the latest from github?
You have to download the latest manually
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Member
is there any way we can add the mod "30% chance to avoid attacks" to the warn list.
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Member
Suggestion: a toggleable option to keep the current explosive placement and only build the rest of the path. For example if I have 5 explosives and I've placed 2 of them already, force those 2 nodes to be the start of the path and calculate the positions for only the next 3 nodes.
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Member
Another suggestion: a toggleable option to show the calculated score of the path - would be useful to see changes in score based on generation settings.
Loving the concept of this plugin so far!
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Member
ok so i played around with the settings and weighting but i can't seem to get the plugin (Planner) to just target the path of "ArtifactChests" and "Underground Area". Any advice would be appreciated . it seems to allways include Runic monsters no matter what i change in the settings
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Member
Originally Posted by
xerox1223
ok so i played around with the settings and weighting but i can't seem to get the plugin (Planner) to just target the path of "ArtifactChests" and "Underground Area". Any advice would be appreciated
. it seems to allways include Runic monsters no matter what i change in the settings
I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
First set the Runic monster on logbooks weight to 1 in planner settings.
Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.
I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them
Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
Last edited by Glitter2770; 2 Weeks Ago at 10:07 AM.
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Post Thanks / Like - 1 Thanks
camapxam (1 members gave Thanks to Glitter2770 for this useful post)
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Member
Originally Posted by
Glitter2770
I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
First set the Runic monster on logbooks weight to 1 in planner settings.
Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.
I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them
Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
the visuals helped but the planner doesn't really seem to optimize the route very well. Thanks for the help though
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Active Member
Originally Posted by
Glitter2770
I'm assuming you are talking about Logbooks. And you want the chests that give artifacts. They are called "League Chests" in chests weights.
First set the Runic monster on logbooks weight to 1 in planner settings.
Then, in chest weights set it to something like this, where league chest is max weight and the others are lower than 1.
I would also recommend setting a different icon for those chests so it's easier to see them in the map and check if the planner is taking the majority of them
Also set the time limit to generate the plan to 20 seconds at least (just for logbooks, for maps you can set it back to 5 or 10 seconds)
for some reasons which I don't know, it still "little off" even when I set all the monster/runic monster to 0 :-?