does it take into account the height of the landscape and corridors
does it take into account the height of the landscape and corridors
Last edited by letalko; 08-18-2023 at 01:58 AM.
work it 3.22?
Just letting you know, I've found 2 issues atm. The radius from the new expedition node that makes one giant explosion does not seem to be calculated properly. Additionally, trying to open the settings while in a map instantly disconnects from the game back to login.
Last edited by camapxam; 08-20-2023 at 03:00 AM.
Please check if it's the ingame graphic or the plugin radius that matches actually captured entities. GGG had the invalid radius display forever, mine was taken straight from the game code and upon inspecting always matched the reality. I'm only really asking because GGG claimed to have fixed the visual bug this league.
it's the same size as the game, but calculating is way off, most likely that plugin does recognize the size, but do not calculate how many things the size can cover in those area, so it's a bit off to the side of the area it want.
hmm my english is not great, but it's like it's calculating with smaller radius
Hey I'm using PoEHelper and I'm not exactly sure how to compile this. Should I try to compile using the IDE/commandline? I tried to follow the first 2 methods of the linked guide, but there is no loader.exe file for me and I don't see any options for the "Prefer source plugins" in PoeHelper. It's my first time trying to add a plugin so sorry if this is a stupid question.
Lol, you're right. I thought PoeHelper and Gamehelper were the same. Thank you!
The plugin works perfectly.
Hi, sorry about the amateur question, I get the following issue when trying to compile from the source:
any idea what could be wrong? .NET 6 SDK in installed and using Win10.Code:Build failed: [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0'. [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0'. [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0'. [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0/win-x64'. [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0/win-x64'. [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0/win-x64'.
Can you add monsters poison on hit and physical damage to chaos damage conversion to bad mods list? My build has negative chaos res . Thanks.