[ExileApi/PoEHelper/POEHUD plugin] ExpeditionIcons menu

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  1. #31
    letalko's Avatar Member
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    does it take into account the height of the landscape and corridors
    Last edited by letalko; 08-18-2023 at 01:58 AM.

    [ExileApi/PoEHelper/POEHUD plugin] ExpeditionIcons
  2. #32
    GwDemonz's Avatar Member
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    Originally Posted by bittertide View Post
    I believe this one doesn't complie with PoEHelper-3.21.1.v3. I tried the fork from 0xE0D59 as well. could any1 please confirm this. It was such an awesome feature and would love to get it included in the future build.

    ty again for your guys hard work making this game less painful.
    can you link AltarHelper fork from 0xE0D59, the AltarHelper cheatingeagle posted didn't work when tried to compile

  3. #33
    olefas's Avatar Member
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    work it 3.22?

  4. #34
    cheatingeagle's Avatar Elite User
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    Originally Posted by olefas View Post
    work it 3.22?
    Yes. You probably need to recompile if you have radius calculation/Method not found issues.

  5. #35
    TheGuyWhoIs's Avatar Banned
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    Just letting you know, I've found 2 issues atm. The radius from the new expedition node that makes one giant explosion does not seem to be calculated properly. Additionally, trying to open the settings while in a map instantly disconnects from the game back to login.

  6. #36
    camapxam's Avatar Active Member
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    Originally Posted by TheGuyWhoIs View Post
    Just letting you know, I've found 2 issues atm. The radius from the new expedition node that makes one giant explosion does not seem to be calculated properly. Additionally, trying to open the settings while in a map instantly disconnects from the game back to login.
    yeah, the big one is a bit off
    But the second one is you setting the hotkey to same as the disconnect hotkey

    BTW, anyone help me set my tujen logbooks settings that target fast book with chest over monster, unless there's a boss?? I find my own setting not great.
    Last edited by camapxam; 08-20-2023 at 03:00 AM.

  7. #37
    cheatingeagle's Avatar Elite User
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    Originally Posted by TheGuyWhoIs View Post
    Just letting you know, I've found 2 issues atm. The radius from the new expedition node that makes one giant explosion does not seem to be calculated properly. Additionally, trying to open the settings while in a map instantly disconnects from the game back to login.
    Please check if it's the ingame graphic or the plugin radius that matches actually captured entities. GGG had the invalid radius display forever, mine was taken straight from the game code and upon inspecting always matched the reality. I'm only really asking because GGG claimed to have fixed the visual bug this league.

  8. #38
    camapxam's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    Please check if it's the ingame graphic or the plugin radius that matches actually captured entities. GGG had the invalid radius display forever, mine was taken straight from the game code and upon inspecting always matched the reality. I'm only really asking because GGG claimed to have fixed the visual bug this league.
    it's the same size as the game, but calculating is way off, most likely that plugin does recognize the size, but do not calculate how many things the size can cover in those area, so it's a bit off to the side of the area it want.
    hmm my english is not great, but it's like it's calculating with smaller radius

  9. #39
    BlazingLotus's Avatar Member
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    Hey I'm using PoEHelper and I'm not exactly sure how to compile this. Should I try to compile using the IDE/commandline? I tried to follow the first 2 methods of the linked guide, but there is no loader.exe file for me and I don't see any options for the "Prefer source plugins" in PoeHelper. It's my first time trying to add a plugin so sorry if this is a stupid question.

  10. #40
    cheatingeagle's Avatar Elite User
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    Originally Posted by BlazingLotus View Post
    there is no loader.exe file for me and I don't see any options for the "Prefer source plugins"
    I'm not sure what you're using but it isn't PoeHelper.

  11. #41
    BlazingLotus's Avatar Member
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    Lol, you're right. I thought PoeHelper and Gamehelper were the same. Thank you!

    The plugin works perfectly.

  12. #42
    dontwanttodie's Avatar Member
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    Hi, sorry about the amateur question, I get the following issue when trying to compile from the source:

    Code:
    Build failed:
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0/win-x64'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0/win-x64'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0/win-x64'.
    any idea what could be wrong? .NET 6 SDK in installed and using Win10.

  13. #43
    cheatingeagle's Avatar Elite User
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    Originally Posted by dontwanttodie View Post
    Hi, sorry about the amateur question, I get the following issue when trying to compile from the source:

    Code:
    Build failed:
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'ImGui.NET (>= 1.88.0)' for 'net6.0-windows7.0/win-x64'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'Newtonsoft.Json (>= 13.0.1)' for 'net6.0-windows7.0/win-x64'.
    [8/21/2023 17:51:03, C:\notp\expedition\expedition\Plugins\Source\ExpeditionIcons\ExpeditionIcons.csproj(0, 0)] NU1100: Unable to resolve 'SharpDX.Mathematics (>= 4.2.0)' for 'net6.0-windows7.0/win-x64'.
    any idea what could be wrong? .NET 6 SDK in installed and using Win10.
    Common .NET SDK installation issues . exApiTools/exApiWiki Wiki . GitHub

  14. #44
    dontwanttodie's Avatar Member
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    Ah, of course it's already on the wiki, it works now. Thanks

  15. #45
    bubrt's Avatar Member
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    Can you add monsters poison on hit and physical damage to chaos damage conversion to bad mods list? My build has negative chaos res . Thanks.

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