[ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions menu

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  1. #1
    cheatingeagle's Avatar Elite User
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    [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions

    Warning: this is an advanced plugin. If you can't sort out your compilation issues or are afraid of looking at the source code, or can't read the docs yourself, you should probably ignore this.

    This plugin is another spin on TreeRoutine/GameHelper's AutoHotKey-style plugin where you can do whatever you can think of.
    The basic premise is: you input a condition for a side effect, which can be a key press, a timer that triggers another condition in the future, or even a banner on the screen warning you about something.

    The syntax for the rules is based on Overview in Dynamic LINQ so you should probably read that for the overview.

    A few examples of what you can do:
    Use skill if flask is not active and below threshold 1 or below threshold 2
    Code:
    SinceLastActivation(0.5) &&
    ((!Flasks[0].Active && Vitals.HP.Percent<70) || 
    Vitals.HP.Percent<50)
    What stance switching would've looked like if it didn't get cut from the game after reddit discovered it:

    Code:
    SinceLastActivation(0.5)&&!Buffs.Has("adrenaline")&&Skills["BloodSandStance"].CanBeUsed
    Classic adrenaline proccing through CF:
    Code:
    SinceLastActivation(1.1)&&
    Monsters(100).Any() && 
    Vitals.HP.Current > 3000 &&
    (!Buffs.Has("adrenaline")||!Buffs.Has("blood_surge"))
    Blood rage:
    Code:
    SinceLastActivation(0.5)&&IsMoving&&!Buffs.has("blood_rage")&&Skills["BloodRage"].CanBeused
    Weapon swapping (IsMoving should be replaced with your desired swap trigger):


    Here's the source:
    GitHub - exApiTools/ReAgent

    [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions
  2. Thanks KimSLi, camapxam, Jay Hawken, GameHelper, hansimedia, Dant121, Shooshka, Winterweave, jumset30, DKing (10 members gave Thanks to cheatingeagle for this useful post)
  3. #2
    VioletVibes's Avatar Active Member
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    Interesting project, thanks for sharing.

  4. #3
    VeryTraveller's Avatar Member
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    this is for devs or everyone ? seeems like under development

  5. #4
    camapxam's Avatar Active Member
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    Originally Posted by VeryTraveller View Post
    this is for devs or everyone ? seeems like under development
    you need to read all text in the first post

  6. #5
    VioletVibes's Avatar Active Member
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    Originally Posted by VeryTraveller View Post
    this is for devs or everyone ? seeems like under development
    If you've used GameHelper's AHK and the dynamic conditions, this is akin to that. I'd suggest reading the full post plus looking at the source/documentation if you're interested in it.

  7. #6
    Jay Hawken's Avatar Member
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    Looks good! Had a little play around with it since I did a bit of that dynamic flask coding on gamehelper.

  8. #7
    cheatingeagle's Avatar Elite User
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    A contributor added LifeCost to skills, so if you have a use for this, feel free to update

  9. #8
    Metze's Avatar Member
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    Very basic Plague Bearer just in case someone needs it. Great project btw, thanks.
    Code:
    IsMoving && Buffs.Has("corrosive_shroud_at_max_damage") && Monsters(100).Any()
    ? new ISideEffect[]{PressKeySideEffect("Insert Plague Bearer Key Here")}
    : null

  10. Thanks clawface, Winterweave (2 members gave Thanks to Metze for this useful post)
  11. #9
    mrcreat1ve's Avatar Member
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    Hi How do I make a button to be pressed several times when conditions are met?

  12. #10
    cheatingeagle's Avatar Elite User
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    Originally Posted by mrcreat1ve View Post
    Hi How do I make a button to be pressed several times when conditions are met?
    I would set a timer, and in a second condition, check that timer+some integer counter, run [action, reset timer, increase counter] with a precondition of counter<the value you'd like

  13. Thanks mrcreat1ve (1 members gave Thanks to cheatingeagle for this useful post)
  14. #11
    mrcreat1ve's Avatar Member
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    Thanks for the answer and for the plugin)

  15. #12
    aznyeast's Avatar Member
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    Where can I get ExileCore and GameOffset packages?

  16. #13
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by aznyeast View Post
    Where can I get ExileCore and GameOffset packages?
    https://www.ownedcore.com/forums/mmo...n-sanctum.html (PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum))

  17. #14
    aznyeast's Avatar Member
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    Thank you very much

  18. #15
    acgreat's Avatar Member
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    Poehelper won't open when I install the plugin

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