[ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions menu

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  1. #46
    DKing's Avatar Member
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    Originally Posted by Fragma1 View Post
    Does anyone know how can i trigger a skill after using another x number of times?
    GetNumberValue("my_number")

    +

    SetNumberSideEffect("my_number", 1.0)

    just same as pics in the first post.

    [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions
  2. #47
    xerance's Avatar Active Member CoreCoins Purchaser
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    Trying to get my divination distil to proc whenever it's at least 1 rare in range and isn't in use, why isn't this working? https://puu.sh/JXAxA/89f3f9a3f9.png

    Code:
    (!Flasks[0].Active && Vitals.HP.Percent<100) && 
    (MonsterCount(200, MonsterRarity.Rare) >= 1)
    flask is in slot 1 but using hotkey 3
    Last edited by xerance; 12-27-2023 at 02:06 PM.

  3. #48
    camapxam's Avatar Active Member
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    Originally Posted by xerance View Post
    Trying to get my divination distil to proc whenever it's at least 1 rare in range and isn't in use, why isn't this working? https://puu.sh/JXAxA/89f3f9a3f9.png

    Code:
    (!Flasks[0].Active && Vitals.HP.Percent<100) && 
    (MonsterCount(200, MonsterRarity.Rare) >= 1)
    flask is in slot 1 but using hotkey 3
    as far as i could understand, it will not proc if you're at full health

  4. #49
    xerance's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by camapxam View Post
    as far as i could understand, it will not proc if you're at full health
    I'm never on full life, I'm petrified blood. Hp pool never goes above 50%

  5. #50
    camapxam's Avatar Active Member
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    Originally Posted by xerance View Post
    I'm never on full life, I'm petrified blood. Hp pool never goes above 50%
    how about changing "MonsterCount" into "Monsters" and see if it works, I normally use that thing, not the monster count, and if all fails, just delete the rule and make a new same one, ReAgent is kinda laggy like that, i don't understand but it worked for me, several times.

  6. #51
    xerance's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by camapxam View Post
    how about changing "MonsterCount" into "Monsters" and see if it works, I normally use that thing, not the monster count, and if all fails, just delete the rule and make a new same one, ReAgent is kinda laggy like that, i don't understand but it worked for me, several times.

    i dont know why deleting it and readding it worked but it did. lol

  7. #52
    cheatingeagle's Avatar Elite User
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    For people saying deleting and readding rules fixes issues for them: are you on the latest version?

  8. #53
    camapxam's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    For people saying deleting and readding rules fixes issues for them: are you on the latest version?
    yes, always, and it's like that since the first time that i'd used it

  9. #54
    xerance's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by cheatingeagle View Post
    For people saying deleting and readding rules fixes issues for them: are you on the latest version?
    Might not have been, updated the plugin source once at league start. Updated it now.

  10. #55
    Xenoahs's Avatar Member
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    Hey! Just want to ask if anyone knows how the Animation rule state works? I am playing Splitting Steel of Ammunition and I want to "auto-reload" so to speak. Using the buffs rule state by itself causes the last attack to be cancelled by the Call of Steel. So I wanted the rule to work only when the character animation is not puncture or if the animation is idle. For now I'm using isMoving and it works but if I continuously move and attack it won't reload at times.

    Thanks!

  11. #56
    Ranoff's Avatar Member
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    Im having issue with your code, ive added magic to it so its like
    (!Flasks[0].Active && Vitals.HP.Percent < 100) &&
    (MonsterCount(200, MonsterRarity.Magic) >= 1 || MonsterCount(200, MonsterRarity.Rare) >= 1)

    but progenesis dont work
    Last edited by Ranoff; 01-07-2024 at 04:27 PM.

  12. #57
    DKing's Avatar Member
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    How to compare flask name?
    Flasks[0].Name does not exist.

  13. #58
    VerbosaControsa's Avatar Member
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    I have been trying for a while, but can't seem to get this to work.

    This is for dark marionettes that keep resummoning themselves to consistently keep a blessing aura up.

    Code:
    Buffs.Has("Grace") == false
    ? new ISideEffect []
         {
              PressKeySideEffect("Q")
         }
    : null
    I've tried "Grace", "grace_aura", "player_aura_grace", "player_aura_evasion", and a few others. I've also tried with different skills just to see if it works. "tailwind" will work, "onslaught" will work.

    For now, I've "solved" it by using "player_aura_speed" which is actually haste for some reason.

    How do we actually view the list of buffs possible? I've checked every single place and it shows names being extracted, but it doesn't actually show where to find the names.

    Thank you

  14. #59
    cheatingeagle's Avatar Elite User
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    Originally Posted by VerbosaControsa View Post
    I have been trying for a while, but can't seem to get this to work.

    This is for dark marionettes that keep resummoning themselves to consistently keep a blessing aura up.

    Code:
    Buffs.Has("Grace") == false
    ? new ISideEffect []
         {
              PressKeySideEffect("Q")
         }
    : null
    I've tried "Grace", "grace_aura", "player_aura_grace", "player_aura_evasion", and a few others. I've also tried with different skills just to see if it works. "tailwind" will work, "onslaught" will work.

    For now, I've "solved" it by using "player_aura_speed" which is actually haste for some reason.

    How do we actually view the list of buffs possible? I've checked every single place and it shows names being extracted, but it doesn't actually show where to find the names.

    Thank you
    DevTree (Buffs component)/Reagent itself (state dump)/study the data/buffdefinitions.dat table here poe-dat-viewer

  15. Thanks VerbosaControsa (1 members gave Thanks to cheatingeagle for this useful post)
  16. #60
    stormspt's Avatar Member
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    Is there a better way to do the stance switch without relying on a timer? can i get it from game state somehow? the time method tends to fail when the fps drop

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