GameAssist:  game aid with advanced features menu

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  1. #61
    sweeb's Avatar Member
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    I Cannot minimize/interact with the menu after updating from 6.0 to 6.3 Crtl + Shift allows me the highlight menu items but when click just interacts with the game. running in windowed borderless

    GameAssist:  game aid with advanced features
  2. #62
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by sweeb View Post
    I Cannot minimize/interact with the menu after updating from 6.0 to 6.3 Crtl + Shift allows me the highlight menu items but when click just interacts with the game. running in windowed borderless
    it's Alt + Shift - there's(my Discord) a vote going on - so far so good - I corrected it in the first post

  3. #63
    sweeb's Avatar Member
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    Thanks for the update I should have been able to figure that out on my own

  4. #64
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    No, I updated after your comment. In the next addendum there will be an option to select the combination, since opinions are divided
    There are still a huge number of flaws and some combination of buttons does not matter

  5. Thanks ttxgame (1 members gave Thanks to GameAssist for this useful post)
  6. #65
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    program version 7.0 for 3.20 ===>run Notepad.exe
    Reduced map loading time and RAM consumption.
    Improved handling of game states other than in-game states.
    Now you can safely exit to select a character and enter again.
    Added support for using flasks - this is the version I use myself.
    Their automatic triggering will be included in a little later (in 7.1)-testing.
    Made a lot of progress with support for rendering to the in-game map.
    Attached Thumbnails Attached Thumbnails GameAssist:  game aid with advanced features-ga-7-0-flasks-jpg  
    Last edited by Sychotix; 03-31-2023 at 12:17 PM.

  7. #66
    qq1874172376's Avatar Member
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    Can you add the ability to view map gameplay
    It's similar to GameHelper

  8. #67
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by qq1874172376 View Post
    Can you add the ability to view map gameplay
    It's similar to GameHelper
    The current implementation uses a different camera position, and drawing enemies on my map cannot be directly superimposed on the in-game map - if that's what you're asking about.

    Made a lot of progress with support for rendering to the in-game map.

  9. #68
    qq1874172376's Avatar Member
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    Originally Posted by GameAssist View Post
    The current implementation uses a different camera position, and drawing enemies on my map cannot be directly superimposed on the in-game map - if that's what you're asking about.
    A small window displays gameplay elements in the map Thank you anyway

  10. #69
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    program version 7.2 for 3.20 ===>run Notepad.exe
    Slightly improved FPS.
    Fixed problems with work threads synchronization and correct GA work in Master/Slave modes.
    Added option to Debug tab to display separate fps for map rendering and Entity update
    Last edited by Sychotix; 03-31-2023 at 12:18 PM.

  11. #70
    TGillou's Avatar Member
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    downloaded the bin
    when i launch ga can t interact with it
    all in transparancy and can t click on it
    do i missed something ?

  12. #71
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by TGillou View Post
    downloaded the bin
    when i launch ga can t interact with it
    all in transparancy and can t click on it
    do i missed something ?
    you forgot to read the instructions on the first page i sure
    when you start the game log also writes what to press

    Hot keys(are changed in the text configuration file):
    hold [Alt]+[Shift] to activation GA info ui panels to interact with them (move, press buttons/tabs etc)
    [F11] Minimaze/Maximaze the GA.info panel
    [Ctrl]+[F12] Draw GA.info on top of all windows, including VS(toggle).
    [Tab] Show in-game map / GA.map.
    [Alt] Show object names and options on GA.map (configurable).
    [Сtrl] Show debugging information about all objects on the GA.map
    side mouse buttons (4 and 5) - zoom in and out of the map
    [/QUOTE]

  13. #72
    TGillou's Avatar Member
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    wasn t clear that hold means keeping keys pressed all the time not once

  14. #73
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by TGillou View Post
    wasn t clear that hold means keeping keys pressed all the time not once
    OK - advise me how to write this in proper English?

    there's a checkbox in the upper left corner so you don't have to hold the keys
    In fact, you are the first who did not understand that the keys must be held - no one told me that this point in the description is not clear
    Last edited by GameAssist; 12-29-2022 at 09:03 PM.

  15. #74
    TGillou's Avatar Member
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    the checkbox is not clickable without both keys pressed while clicking
    after it s ok

  16. #75
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by TGillou View Post
    the checkbox is not clickable without both keys pressed while clicking
    after it s ok
    Yes, it should be and it is impossible to make it clickable separately from the main frame - only if I make it as a separate independent window, attached to the main frame. I'll think about it - maybe that would be a good solution - thank you

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