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Member
How do you compile plugins?
The .bat file doesn't work
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Member
Hi, thank you for this plugin.
It has been working for me for like a week and now susdenly after last patch informations about remnants are not drawn on map. Is it just me or does anybody else have this issue?
Thanks.
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Contributor
Originally Posted by
Whatever18
Hi, thank you for this plugin.
It has been working for me for like a week and now susdenly after last patch informations about remnants are not drawn on map. Is it just me or does anybody else have this issue?
Thanks.
ExileAPI hasn't updated offsets for reading entity modifiers. Nothing I can do.
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Member
Originally Posted by
arturino009
ExileAPI hasn't updated offsets for reading entity modifiers. Nothing I can do.
HI, somebody just posted ExileAPI in this forum post:
https://www.ownedcore.com/forums/mmo...ternate-6.html (The ExileAPI and GameHelper dev's have both ended support for the programs (Hope for an alternate?))
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Member
Originally Posted by
Whatever18
It's just a monster offset
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Contributor
I've updated the required offsets. You can find them in my ExileApi repo or wait for someone else to compile it
Last edited by arturino009; 09-23-2022 at 11:23 AM.
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Post Thanks / Like - 2 Thanks
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Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
Last edited by xerance; 09-23-2022 at 01:30 PM.
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Contributor
Originally Posted by
xerance
Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
Probably the ui offset for explosion count changed. It defaults to 5 if it cant find it. Ill fix it when I have the time
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Post Thanks / Like - 1 Thanks
xerance (1 members gave Thanks to arturino009 for this useful post)
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Contributor
Originally Posted by
xerance
Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
Nothing seems to have changed and explosion count is detected correctly as far as I can tell. Maybe you haven't configured the range and distance properly for that map? I can't detect those things, so they have to be set manually for the most accurate results. Also, the path will not be calculated for the items tou have not selected in settings, so be sure to include everything you need.
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Member
Originally Posted by
xerance
Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
can u upload ur ExileApi?
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Contributor
Originally Posted by
2klulu
can u upload ur ExileApi?
Just go to my profile on github and find it
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
xerance
Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
Yea, can confirm, and it was even before last patch. I configured good&bad mods, placing few explosives at max distance and preccing button to take it, then f7 best route - and always getting too short path (mostly up to nearest cave/boss)
Last edited by admiralyamamoto; 09-23-2022 at 06:59 PM.
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Active Member
Originally Posted by
xerance
Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.
example:
https://puu.sh/JmKQY/95ba3e679e.png
calculate 8 steps. Fairly sure it used to calculate way more.
wait, what O_O you have have this ....guide line?? OMG i have been using this wrong for too long.
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Member
For me also best path does not work: Imgur: The magic of the Internet
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Contributor
Ok for those who have issues. When you have this issue in a logbook, Open DevTree, hover over the expedition explosive icon, and press "Debug Hover Item" keybind (you can find it in devtree settings, ). In Devtree will appear a "Stored UIHover" option, go Stored UIHover->Hover and give me screenshot for PathFromRoot variable (or the whole page)