PoeHUD Plugin: ExpeditionIcons menu

User Tag List

Page 5 of 17 FirstFirst 123456789 ... LastLast
Results 61 to 75 of 242
  1. #61
    kekenser3's Avatar Member
    Reputation
    1
    Join Date
    Mar 2018
    Posts
    14
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do you compile plugins?
    The .bat file doesn't work

    PoeHUD Plugin: ExpeditionIcons
  2. #62
    Whatever18's Avatar Member
    Reputation
    1
    Join Date
    Sep 2022
    Posts
    9
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, thank you for this plugin.
    It has been working for me for like a week and now susdenly after last patch informations about remnants are not drawn on map. Is it just me or does anybody else have this issue?
    Thanks.

  3. #63
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Whatever18 View Post
    Hi, thank you for this plugin.
    It has been working for me for like a week and now susdenly after last patch informations about remnants are not drawn on map. Is it just me or does anybody else have this issue?
    Thanks.
    ExileAPI hasn't updated offsets for reading entity modifiers. Nothing I can do.

  4. #64
    Whatever18's Avatar Member
    Reputation
    1
    Join Date
    Sep 2022
    Posts
    9
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by arturino009 View Post
    ExileAPI hasn't updated offsets for reading entity modifiers. Nothing I can do.
    HI, somebody just posted ExileAPI in this forum post:
    https://www.ownedcore.com/forums/mmo...ternate-6.html (The ExileAPI and GameHelper dev's have both ended support for the programs (Hope for an alternate?))

  5. #65
    KimSLi's Avatar Member
    Reputation
    3
    Join Date
    May 2021
    Posts
    14
    Thanks G/R
    56/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It's just a monster offset

  6. #66
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I've updated the required offsets. You can find them in my ExileApi repo or wait for someone else to compile it
    Last edited by arturino009; 09-23-2022 at 11:23 AM.

  7. Thanks xerance, Whatever18 (2 members gave Thanks to arturino009 for this useful post)
  8. #67
    xerance's Avatar Active Member CoreCoins Purchaser
    Reputation
    32
    Join Date
    Jan 2018
    Posts
    153
    Thanks G/R
    36/30
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    Last edited by xerance; 09-23-2022 at 01:30 PM.

  9. #68
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerance View Post
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    Probably the ui offset for explosion count changed. It defaults to 5 if it cant find it. Ill fix it when I have the time

  10. Thanks xerance (1 members gave Thanks to arturino009 for this useful post)
  11. #69
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerance View Post
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    Nothing seems to have changed and explosion count is detected correctly as far as I can tell. Maybe you haven't configured the range and distance properly for that map? I can't detect those things, so they have to be set manually for the most accurate results. Also, the path will not be calculated for the items tou have not selected in settings, so be sure to include everything you need.

  12. #70
    2klulu's Avatar Member
    Reputation
    2
    Join Date
    Jun 2019
    Posts
    42
    Thanks G/R
    28/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerance View Post
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    can u upload ur ExileApi?

  13. #71
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by 2klulu View Post
    can u upload ur ExileApi?
    Just go to my profile on github and find it

  14. Thanks 2klulu, admiralyamamoto (2 members gave Thanks to arturino009 for this useful post)
  15. #72
    admiralyamamoto's Avatar Member
    Reputation
    3
    Join Date
    Sep 2020
    Posts
    15
    Thanks G/R
    9/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerance View Post
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    Yea, can confirm, and it was even before last patch. I configured good&bad mods, placing few explosives at max distance and preccing button to take it, then f7 best route - and always getting too short path (mostly up to nearest cave/boss)
    Last edited by admiralyamamoto; 09-23-2022 at 06:59 PM.

  16. #73
    camapxam's Avatar Active Member
    Reputation
    23
    Join Date
    Nov 2009
    Posts
    274
    Thanks G/R
    196/20
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xerance View Post
    Is it just me, or does the optimize for logbooks only calculated for a lot fewer explosions? recall it calculating out a full sequence before; now it only does like 5-6 steps.

    example:

    https://puu.sh/JmKQY/95ba3e679e.png

    calculate 8 steps. Fairly sure it used to calculate way more.
    wait, what O_O you have have this ....guide line?? OMG i have been using this wrong for too long.

  17. #74
    Whatever18's Avatar Member
    Reputation
    1
    Join Date
    Sep 2022
    Posts
    9
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For me also best path does not work: Imgur: The magic of the Internet

  18. #75
    arturino009's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2019
    Posts
    170
    Thanks G/R
    21/85
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Ok for those who have issues. When you have this issue in a logbook, Open DevTree, hover over the expedition explosive icon, and press "Debug Hover Item" keybind (you can find it in devtree settings, ). In Devtree will appear a "Stored UIHover" option, go Stored UIHover->Hover and give me screenshot for PathFromRoot variable (or the whole page)

Page 5 of 17 FirstFirst 123456789 ... LastLast

Similar Threads

  1. PoeHUD Plugin: Inventory Items Analyzer
    By kSacred in forum PoE Bots and Programs
    Replies: 203
    Last Post: 12-18-2023, 04:11 AM
  2. PoeHUD Plugin: Move To Stash
    By kSacred in forum PoE Bots and Programs
    Replies: 298
    Last Post: 12-23-2019, 10:55 AM
  3. PoeHUD Plugin: Sessionstatistics
    By TenshiSan in forum PoE Bots and Programs
    Replies: 20
    Last Post: 01-21-2019, 07:18 PM
  4. PoeHUD Plugin: Totemhelper
    By TenshiSan in forum PoE Bots and Programs
    Replies: 8
    Last Post: 04-06-2018, 10:31 PM
  5. PoeHUD Plugin: Flask Manager
    By Treasure_Box in forum PoE Bots and Programs
    Replies: 1138
    Last Post: 03-05-2018, 08:48 PM
All times are GMT -5. The time now is 08:44 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search