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  1. #811
    TotallyCake's Avatar Member
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    Originally Posted by applepie90 View Post
    GameHelper is great, but I like exileapi more for its preload alert that is easier, not needing setup for my smooth brain. Hopefully someone will update this.
    I like both but gamehelper uses like 50-100% cpu, so its unplayable - dont have the issue with exileapi

    ExileAPI Release
  2. #812
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by TotallyCake View Post
    I like both but gamehelper uses like 50-100% cpu, so its unplayable - dont have the issue with exileapi
    Are you sure it's not a problem with your local computer, your copy of this program, incorrect configuration files, etc.?
    So far, there is nothing faster than GH and it can't waste so much CPU time.
    show your log file...

  3. #813
    blubber424's Avatar Member
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    Hi Guys

    I try to set up this in my IDE for Developer but i struggel with the following errors:

    WinApi.cs(143,50): error CS0246: Der Typ- oder Namespacename "ProcessAccessFlags" not found
    WinApi.cs(6,30): error CS0234: Der Typ- oder Namespacename "Memory" ist im Namespace "ProcessMemoryUtilities"

    Translation: Memory in the Namespace PrcessMemoryUtilities not found...

    This errors happen when i try to build the project.
    Anyone has an idea what the issue could be ?

  4. #814
    TGSS's Avatar Member
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    Yo , fossils not shown on mini map my problem or not work?

  5. #815
    snowhawk's Avatar Contributor
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    Originally Posted by blubber424 View Post
    Hi Guys

    I try to set up this in my IDE for Developer but i struggel with the following errors:

    WinApi.cs(143,50): error CS0246: Der Typ- oder Namespacename "ProcessAccessFlags" not found
    WinApi.cs(6,30): error CS0234: Der Typ- oder Namespacename "Memory" ist im Namespace "ProcessMemoryUtilities"

    Translation: Memory in the Namespace PrcessMemoryUtilities not found...

    This errors happen when i try to build the project.
    Anyone has an idea what the issue could be ?
    The project can't find the reference to ProcessMemoryUtilities. Right click on the solution, select Restore Nuget Packages, restart visual studios when complete. Or you can edit Core.CSProj to provide a hintpath to the dll.

  6. #816
    snowhawk's Avatar Contributor
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    Originally Posted by TGSS View Post
    Yo , fossils not shown on mini map my problem or not work?
    Should be fixed in the next update.

  7. Thanks Senotin, levelmax (2 members gave Thanks to snowhawk for this useful post)
  8. #817
    pwndbymeh's Avatar Active Member
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    is there a working radar plugin? if so, whats the git link. ty!

  9. #818
    IShaunYI's Avatar Member
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    thanks heaps for this quick update.

    follower seems to be working nicely, massive thankyou to @13413j1j13j5315n13

    although, copilot seems to be doing nothing, ive used the "custom skill" section and just set it to either right click or q and it isnt initiating anything, have also tried the "ranged trigged section" too, but nothing seems to be casting or using any skills with this.
    any chance it can be looked at @totalschaden ?

  10. #819
    ThePheonix's Avatar Member
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    For the past two leagues, I have been unable to use any plugin using a UI, including HighlightedItems, Stashie, Simple Stashie, Full Rare Set, etc. The UI seems to be massively offset compared to where it should be, and this persists regardless of what resolution I set PoE to, but for information purposes my default resolution is 1440p. Is this something that is happening for everyone? I have tried reinstalling and face the same issue, and I'm not sure how to go about fixing it if these have been working fine for everyone since last league and my install is broken in some way.

    If this is some sort of offset issue with my monitor resolution that changing game resolution can't fix, can anyone explain roughly how to go about finding the offset for resolution and modify the built program? I'm familiar with programming in general, just not with C languages.

  11. #820
    arturino009's Avatar Contributor
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    Originally Posted by ThePheonix View Post
    For the past two leagues, I have been unable to use any plugin using a UI, including HighlightedItems, Stashie, Simple Stashie, Full Rare Set, etc. The UI seems to be massively offset compared to where it should be, and this persists regardless of what resolution I set PoE to, but for information purposes my default resolution is 1440p. Is this something that is happening for everyone? I have tried reinstalling and face the same issue, and I'm not sure how to go about fixing it if these have been working fine for everyone since last league and my install is broken in some way.

    If this is some sort of offset issue with my monitor resolution that changing game resolution can't fix, can anyone explain roughly how to go about finding the offset for resolution and modify the built program? I'm familiar with programming in general, just not with C languages.
    Is your display scale set to 100% or some other value in Windows settings?

  12. #821
    snowhawk's Avatar Contributor
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    If you are using stashie, here are filters for Power Cores, Sentinels, and Recombinators.

    Code:
    //
    // Sentinel
    //
    
    Sentinels:      affinity,ClassName=SentinelDrone                             :Sentinel
    Power Cores:    affinity,ClassName=StackableCurrency,BaseName^Power Core     :Sentinel
    Recombinator:   ClassName=StackableCurrency,BaseName^Recombinator            :Sentinel
    If you want to only stash specific base types, see PoEdb.

  13. Thanks Senotin (1 members gave Thanks to snowhawk for this useful post)
  14. #822
    arturino009's Avatar Contributor
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    @snowhawk It seems GetComponent<Animated>().BaseAnimatedObjectEntity doesnt return anything. Would it be possible to fix this? Or maybe explain how it would be possible find offsets for such a thing.

    Edit: Nevermind. Apparently it was wrong before the update as well and hasn't been updated for 10 months. But if anyone want's to include it in some pull request, the correct offset currently is 0x1C8. I managed to find it by bruteforcing it.
    Last edited by arturino009; 05-15-2022 at 01:22 AM.

  15. #823
    ThePheonix's Avatar Member
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    Originally Posted by arturino009 View Post
    Is your display scale set to 100% or some other value in Windows settings?

    Display scale is set to 125%, thanks for pointing that out.

  16. #824
    blubber424's Avatar Member
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    Originally Posted by snowhawk View Post
    The project can't find the reference to ProcessMemoryUtilities. Right click on the solution, select Restore Nuget Packages, restart visual studios when complete. Or you can edit Core.CSProj to provide a hintpath to the dll.
    Thanks for you help, i solved it Shouldnt play with code i dont understand
    Last edited by blubber424; 05-15-2022 at 01:20 AM.

  17. #825
    snowhawk's Avatar Contributor
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    Originally Posted by arturino009 View Post
    @snowhawk It seems GetComponent<Animated>().BaseAnimatedObjectEntity doesnt return anything. Would it be possible to fix this?
    I see you are using it for ExpeditionIcons. The entity got bumped to 1C8 and just tested it on an elite runic marker entity with the metadata string

    Code:
    Metadata/Terrain/Doodads/Leagues/Expedition/elitemarker_03.ao
    I sent a PR with it.

    Originally Posted by arturino009 View Post
    Or maybe explain how it would be possible find offsets for such a thing.
    First check to see if the address shifted up or down. In this case it got shifted up 8 bytes. If a complete reorganization ever happened, I'd probably just search for the path and work back until you reached the base entity type. Then do a scan for what points to that entity.
    Last edited by snowhawk; 05-15-2022 at 01:26 AM.

  18. Thanks arturino009 (1 members gave Thanks to snowhawk for this useful post)

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