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3.14 Maphack
THIS HACK IS DETECTED, YOU WILL BE BANNED. Ref: Patch Notes - 3.14.2b Hotfix - Forum - Path of Exile
Hey folks, tomorrow 3.14 will be released so I want to take this opportunity to present to you a map-hack that will work in 3.14. It's not a simple "click" and "done" kind of map hack but at the same time, it is much better than the Cheat-Engine map hack. This map hack requires you to modify the PathOfExile Content.ggpk file. So here are the steps.
Step -1
Download the following software and compile it in visual studio 2019.
GitHub - aianlinb/LibGGPK2: Library for Content.ggpk of PathOfExile (Rewrite of libggpk)
Step -2
Step-1 will produce a "Release -> net5.0-windows" folder with executable in it. Download this dll file and put it in that folder (i.e. folder where the executable is).
Personally I am using the one with hash: 9b7f9e3e4931b80257da5e1b626db43a but do note that the dll file is provided on an as is basis. No guarantees or warranties are given or implied. Downloading this dll file from this site is free of charge and the user assumes all risks of any damages that may occur, including but not limited to loss of data, damages to hardware, or loss of business profits. Please use at your own risk.
Step -3
Start the application by clicking VisualGGPK2.exe file and go to the following shader file (Minimap_Visibility_Pixel.hlsl) as shown in the image below.
Step -4
Right click that file and click Export and then save it on your desktop as shown in the image below.
Now, backup this file in case something goes wrong and you want to revert it. The backup file name should be of the same name as the original file name so I suggest you putting the backup file in a backup folder.
Step-5
Open the exported file in your favorite editor and replace the RenderVisibility function with the following function. Then, save it.
Code:
float4 RenderVisibility( const PS_INPUT input ) : PIXEL_RETURN_SEMANTIC
{
float2 planar_pos = input.pixel_coord.xy / visibility_map_size.xy * tile_map_size.xy;
float dist = length(planar_pos - explored_tile.xy);
float ratio = saturate((1.0f - dist / visibility_radius) * 2.0f);
float2 viewport_size = visibility_map_size.xy;
float2 normalized_pos = input.pixel_coord.xy / viewport_size.xy;
float prev_ratio = SAMPLE_TEX2D( curr_visibility_sampler, SamplerLinearClamp, normalized_pos ).r;
float4 res_color = float4(max(ratio, prev_ratio), 0.0f, 0.0f, 1.0f);
if(visibility_reset > 0.5f)
res_color = float4(0.2f, 0.0f, 0.0f, 1.0f);
if(visibility_revealed > 0.5f)
res_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return res_color;
}
Step-6
Back into the VisualGGPK2 application, right click that file (Minimap_Visibility_Pixel.hlsl) again and replace as shown in the image below. Now select your modified file.
Step-7
Close the VisualGGPK2 application and open the game. You will see your map visible as shown in the image below.
NOTE: Area you have not visited will have grey color, area you have visited will have non-grey color. ( so better than Cheat Engine map hack )
Last edited by GameHelper; 06-22-2021 at 06:19 PM.
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Active Member
aye gg zaafar <3
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★ Elder ★
"Education isn't something you can finish." Isaac Asimov
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Member
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Member
Isn't that even easier to detect by GGG than in-memory code changes?
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Member
Did they patch the older method ?
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Originally Posted by
zaafar
...
Download this dll file and put it in that folder (i.e. folder where the executable is).
same "oo2core_8_win64.dll" Comes with
https://www.ownedcore.com/forums/mmo...s-remover.html (PoeSmoother - effects remover)
and probably everyone already has
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armory236 (1 members gave Thanks to GameAssist for this useful post)
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Member
With how good and useful ExileAPI is, the only thing I use the maphack table for is always show enemy health bars... And even that's turning out to be unnecessary thanks to the Healthbars plugin.
I will miss Zoomhack, though.
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Member
Is this patch proof? as in once the new content file is down I can follow those steps (including the code there) and good to go?
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Originally Posted by
Prooto
Is this patch proof? as in once the new content file is down I can follow those steps (including the code there) and good to go?
I don't think so.
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Prooto (1 members gave Thanks to GameHelper for this useful post)
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Member
is this same thing as poesmoother?
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Originally Posted by
Silencedt
is this same thing as poesmoother?
Yes, that and poe-null-effect.
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Active Member
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Member
https://github.com/aianlinb/LibGGPK2...K2_v0.10.1.zip
The release section on that github has a precompiled version with oo2core_8_win64.dll
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GameHelper (1 members gave Thanks to MustardPickles for this useful post)
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Contributor
Originally Posted by
zaafar
Yes, that and poe-null-effect.
Well, it's not 100% true.
Yes, poeNullEffects has such feature. But poeNullEffects has one more minimap option ("render fog of war = false" checkbox by default) that makes things a bit more secure.
I always said I don't recommend to use the method you've posted in this topic. I'm still sure it's a bad idea to render fog of war on opened minimap. Even if GGG do [not](?) use BitBlt()-based methods. Yet?