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  1. #16
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by avs View Post
    Well, it's not 100% true.

    Yes, poeNullEffects has such feature. But poeNullEffects has one more minimap option ("render fog of war = false" checkbox by default) that makes things a bit more secure.

    I always said I don't recommend to use the method you've posted in this topic. I'm still sure it's a bad idea to render fog of war on opened minimap. Even if GGG do [not](?) use BitBlt()-based methods. Yet?
    that's why i have written at the top of the post in RED color. ".... but like all intrusive hacks/mods, use it at your own risk." Also, thanks for letting the community know that this might not be as safe as poeNullEffects.

    3.14 Maphack
  2. #17
    KissMyMp5's Avatar Member
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    What do you have to do to revert these changes, when you f*cked up to create a backup? Uninstall PoE and install again?

  3. #18
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by KissMyMp5 View Post
    What do you have to do to revert these changes, when you f*cked up to create a backup? Uninstall PoE and install again?
    here's the original function. Repeat the process but this time use the original function rather than modified function from the first post.
    Code:
    float4 RenderVisibility( const PS_INPUT input ) : PIXEL_RETURN_SEMANTIC
    {
    	float2 planar_pos = input.pixel_coord.xy / visibility_map_size.xy * tile_map_size.xy;
    	float dist = length(planar_pos - explored_tile.xy);
    	float ratio = saturate((1.0f - dist / visibility_radius) * 2.0f);
    
    	float2 viewport_size = visibility_map_size.xy;
    
    	float2 normalized_pos = input.pixel_coord.xy / viewport_size.xy;
    
    	float prev_ratio = SAMPLE_TEX2D( curr_visibility_sampler, SamplerLinearClamp, normalized_pos ).r;
    
    	float4 res_color = float4(max(ratio, prev_ratio), 0.0f, 0.0f, 1.0f);
    	if(visibility_reset > 0.5f)
    		res_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
    	if(visibility_revealed > 0.5f)
    		res_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
    	return res_color;
    }

  4. #19
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    3.14 4x bots party ready) f* 80k ahead^^^
    3.14.jpg
    Originally Posted by zaafar View Post
    that's why i have written at the top of the post in RED color. ".... but like all intrusive hacks/mods, use it at your own risk." Also, thanks for letting the community know that this might not be as safe as poeNullEffects.
    and what is bad about the map, obtained in the standard way from the ExileAPI....TerrainData.
    Why is this Hack needed at all?
    Last edited by GameAssist; 04-16-2021 at 03:43 PM.

  5. #20
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    dublet sry this
    no idea what hapened

  6. #21
    Cyboxzerino's Avatar Member
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    What are the odds of this being more dangerous than the normal CE map hacl?

  7. #22
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Cyboxzerino View Post
    What are the odds of this being more dangerous than the normal CE map hacl?
    All I can say that I will let you know if my main account get banned in this league.

  8. Thanks Cyboxzerino (1 members gave Thanks to GameHelper for this useful post)
  9. #23
    Cyboxzerino's Avatar Member
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    Originally Posted by zaafar View Post
    All I can say that I will let you know if my main account get banned in this league.
    If you're using it in your main account that makes me feel a bit more secure lol.
    Gona give it a try! Thank you

  10. #24
    henkiedemol's Avatar Active Member
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    Originally Posted by zaafar View Post
    All I can say that I will let you know if my main account get banned in this league.
    someone nerf zaafar he too op, awesome job.

  11. #25
    hurrhurr1's Avatar Member
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    Thanks dude, means a lot, hate to not have it revealed xD gl in the league people!

  12. #26
    suzimia's Avatar Member
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    Originally Posted by zaafar View Post
    This maphack method is not actually new one, folks have been using it for months now without a ban but like all intrusive hacks/mods, use it at your own risk.

    Hey folks, tomorrow 3.14 will be released so I want to take this opportunity to present to you a map-hack that will work in 3.14. It's not a simple "click" and "done" kind of map hack but at the same time, it is much better than the Cheat-Engine map hack. This map hack requires you to modify the PathOfExile Content.ggpk file. So here are the steps.


    Step -1
    Download the following software and compile it in visual studio 2019.
    GitHub - aianlinb/LibGGPK2: Library for Content.ggpk of PathOfExile (Rewrite of libggpk)



    Step -2
    Step-1 will produce a "Release -> net5.0-windows" folder with executable in it. Download this dll file and put it in that folder (i.e. folder where the executable is).

    Personally I am using the one with hash: 9b7f9e3e4931b80257da5e1b626db43a but do note that the dll file is provided on an as is basis. No guarantees or warranties are given or implied. Downloading this dll file from this site is free of charge and the user assumes all risks of any damages that may occur, including but not limited to loss of data, damages to hardware, or loss of business profits. Please use at your own risk.

    Step -3
    Start the application by clicking VisualGGPK2.exe file and go to the following shader file (Minimap_Visibility_Pixel.hlsl) as shown in the image below.



    Step -4
    Right click that file and click Export and then save it on your desktop as shown in the image below.



    Now, backup this file in case something goes wrong and you want to revert it. The backup file name should be of the same name as the original file name so I suggest you putting the backup file in a backup folder.


    Step-5
    Open the exported file in your favorite editor and replace the RenderVisibility function with the following function. Then, save it.

    Code:
    float4 RenderVisibility( const PS_INPUT input ) : PIXEL_RETURN_SEMANTIC
    {
    	float2 planar_pos = input.pixel_coord.xy / visibility_map_size.xy * tile_map_size.xy;
    	float dist = length(planar_pos - explored_tile.xy);
    	float ratio = saturate((1.0f - dist / visibility_radius) * 2.0f);
    
    	float2 viewport_size = visibility_map_size.xy;
    
    	float2 normalized_pos = input.pixel_coord.xy / viewport_size.xy;
    
    	float prev_ratio = SAMPLE_TEX2D( curr_visibility_sampler, SamplerLinearClamp, normalized_pos ).r;
    
    	float4 res_color = float4(max(ratio, prev_ratio), 0.0f, 0.0f, 1.0f);
    	if(visibility_reset > 0.5f)
    		res_color = float4(0.2f, 0.0f, 0.0f, 1.0f);
    	if(visibility_revealed > 0.5f)
    		res_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
    	return res_color;
    }
    Step-6

    Back into the VisualGGPK2 application, right click that file (Minimap_Visibility_Pixel.hlsl) again and replace as shown in the image below. Now select your modified file.


    Step-7
    Close the VisualGGPK2 application and open the game. You will see your map visible as shown in the image below.

    NOTE: Area you have not visited will have grey color, area you have visited will have non-grey color. ( so better than Cheat Engine map hack )

    after compiling and adding the dll into the folder, when i run it, it asks me to find Content.ggpk file, where can this file be located? (i've searched for it in my documents folder of poe and the main installation in steamapps)



    EDIT: found out ggpk file doesnt exist for the steam version... Anything a steam user can do?
    Last edited by suzimia; 04-17-2021 at 12:00 AM.

  13. #27
    hurrhurr1's Avatar Member
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    Originally Posted by suzimia View Post
    after compiling and adding the dll into the folder, when i run it, it asks me to find Content.ggpk file, where can this file be located? (i've searched for it in my documents folder of poe and the main installation in steamapps)



    EDIT: found out ggpk file doesnt exist for the steam version... Anything a steam user can do?

    Pretty sure "Poesmoother" supports all versions of the game, think the map reveal options in poesmoother should be like this maphack~, I would check that first at least.

  14. #28
    suzimia's Avatar Member
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    Originally Posted by hurrhurr1 View Post
    Pretty sure "Poesmoother" supports all versions of the game, think the map reveal options in poesmoother should be like this maphack~, I would check that first at least.
    yeahh just checked that, thank you.

  15. #29
    zxy585858's Avatar Member
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    appcrash "shader type is not supported"

  16. #30
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zxy585858 View Post
    appcrash "shader type is not supported"
    Use different editor when copy pasting stuff. I have a feeling your default editor is adding hidden chars. My personal fav is notepad++ on windows.

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