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Originally Posted by
jadonas
they updated the game, cant inject to game. is it easy to fix
Download the newest release version 0.3.7. Now it supports PoE 3.12.5b.
Last edited by conajer; 12-02-2020 at 07:45 PM.
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vietlanh19 (1 members gave Thanks to conajer for this useful post)
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Originally Posted by
conajer
Download the newest release version 0.3.7. Now it supports PoE 3.12.5b.
Thank you for updating very quickly
I have a question that I do not want PoEapikit Log to appear when open, where to turn it off?
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Originally Posted by
vietlanh19
Thank you for updating very quickly
I have a question that I do not want PoEapikit Log to appear when open, where to turn it off?
There isn't a switch to control logger, but you modify the code to that.
Delete the red line in PoEapikit.ahk:
global logger := new Logger("PoEapikit log")
global ptask := new PoETask()
global trader := new Trader()
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vietlanh19 (1 members gave Thanks to conajer for this useful post)
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Originally Posted by
conajer
There isn't a switch to control logger, but you modify the code to that.
Delete the red line in PoEapikit.ahk:
global logger := new Logger("PoEapikit log")
global ptask := new PoETask()
global trader := new Trader()
what does ptask.getVendor.sell() do ?
if i manuallty click sell items button to open npc trade window poeapi wont know which items i put in.
Is there a way to recognize my items without ptask.getVendor.sell() ? i dont want it to open npc
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Originally Posted by
jadonas
what does ptask.getVendor.sell() do ?
if i manuallty click sell items button to open npc trade window poeapi wont know which items i put in.
Is there a way to recognize my items without ptask.getVendor.sell() ? i dont want it to open npc
ptask.getVendor.sell(): select nearest npc, open the sell window.
ptask.inventory.getItems(): get the items in the inventory.
You can use below codes to output the items in inventory anytime.
Code:
for i, item in ptask.inventory.getItems()
debug(item.name)
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Hi , conajer
I used "DelveChest": true - very well
But after the recent update it didn't work, can you fix it?
Hope you help
Last edited by vietlanh19; 12-05-2020 at 06:40 AM.
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Originally Posted by
vietlanh19
Hi , conajer
I used "DelveChest": true - very well
But after the recent update it didn't work, can you fix it?
Hope you help
In the latest version, DelveChest plugin was replaced by MinimapSymbol. Now delve chests are showed in overlay map as big circles with different colors.
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vietlanh19 (1 members gave Thanks to conajer for this useful post)
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Originally Posted by
conajer
In the latest version, DelveChest plugin was replaced by MinimapSymbol. Now delve chests are showed in overlay map as big circles with different colors.
Using MinimapSymbol made me very shocked because the symbols and icons appeared a lot,
for example: monster icon, in delve too many monsters.
So I want to turn off the monster icon or just want to show the delve chests symbol.
Where can be edited?
Last edited by vietlanh19; 12-06-2020 at 02:04 AM.
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Originally Posted by
conajer
Now it supports to show delve chests on overlay map by using new plugin MinimapSymbol. You can disable plugin 'DelveChest' in settings.ahk.
I sent a private message. Can you check it good sir
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Hello, what do I need to add to the Settings.ahk so that F4 will auto stash Divination Cards, Delirium, etc.?
Your program is amazing! So lightweight! Thank you for all your hard work!
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Contributor
Originally Posted by
vietlanh19
Using MinimapSymbol made me very shocked because the symbols and icons appeared a lot,
for example: monster icon, in delve too many monsters.
So I want to turn off the monster icon or just want to show the delve chests symbol.
Where can be edited?
New release version added support for more plugin options, for example:
Code:
; Plugins
global PluginOptions := { "AutoFlask" : { "enabled" : true}
, "AutoOpen" : { "enabled" : true, "range" : 15 }
, "AutoPickup" : { "enabled" : true, "range" : 50
, "genericItemFilter" : "Blueprint|Contract|Incubator|Scarab$|Quicksilver|Basalt|Quartz|(Divine|Eternal) Life"
, "rareItemFilter" : "Jewel|Amulet|Ring|Belt" }
, "HeistChest" : { "enabled" : true}
, "KillCounter" : { "enabled" : true, "radius" : 50 }
, "MinimapSymbol" : { "enabled" : true
, "showMonsters" : true
, "showDelveChests" : true
, "ignoredDelveChests" : "Armour|Weapon|Generic|NoDrops|Encounter" }
, "PlayerStatus" : { "enabled" : true } }
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vietlanh19 (1 members gave Thanks to conajer for this useful post)
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Originally Posted by
mylodias
Hello, what do I need to add to the Settings.ahk so that F4 will auto stash Divination Cards, Delirium, etc.?
Your program is amazing! So lightweight! Thank you for all your hard work!
Here are my settings for div cards and delirium orbs, hope it helps.
Code:
, {"tabName" : "1", "baseType" : "DivinationCard"}
, {"tabName" : "2", "baseType" : "Gem", "Constraints" : {"quality" : [5, 15]}}
, {"tabName" : "3", "baseName" : "Delirium Orb"}
Last edited by conajer; 12-14-2020 at 10:14 AM.
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Member
Hi Master conajer!
!!!First: Ure program fantastic! Thx!!!
Sorry for my noob ask...
how can i set ure ahk for i need use 3 potion only for bufs
now mana, hp, and run potions works good, but the other two only wait to press.
Sorry for my eng not so strong!
Thx ure Help!
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Originally Posted by
conajer
Here are my settings for div cards and delirium orbs, hope it helps.
Code:
, {"tabName" : "1", "baseType" : "DivinationCard"}
, {"tabName" : "2", "baseType" : "Gem", "Constraints" : {"quality" : [5, 15]}}
, {"tabName" : "3", "baseName" : "Delirium Orb"}
hi conajer, i added log.txt to __new(title, filename = "log.txt", level = 0) in logger.ahk to get log output to log.txt. but i dont want poeapkit log window to appear. is there a way to not open log window but get output to log.txt ? I think i need to edit logger.ahk but idk what should i change
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Wow this is an amazing app! Good work there!
I got a few requests, anything will be helpful here
1. I am trying to do autoStash on some specific items. I see that you support "baseType: Armour", I was wondering if you could split this into: "Helmet", "Boots", "Gloves", and actual "Body Armour"? That way is easier to split items in different tabs (mainly for the chaos recipe).
2. Is there a way to identify "influenced" and "veiled" items?
Keep up the good work!
Last edited by teemo99; 12-20-2020 at 12:21 AM.