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Legendary
Originally Posted by
jiarui
skills is null or empty
Did today's patch disable it?
Should be fixed in the latest version of exileapi
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Member
Originally Posted by
cheatingeagle
Should be fixed in the latest version of exileapi
Thank you for your dedication!
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Member
I have issues (routine dead, leader null).
Am i the only one ? Is there any other alternatives ?
I manage to make it work when i start ExileAPI without Copilot enabled and then activate it but it stops working after every area change...
That's so sad since i love this plugin
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Member
If it could help anyone to fix this bug, here is the log of the error :
2023-12-09 11:56:37.014 +02:00 [ERR] Character: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at CoPilot.PartyElements.GetPlayerInfoElementList()
I found out that if i desactivate copilot, refresh plugin, and reactivate it it does work until i change zone again.
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Member
Build failed:
[12/9/2023 7:54:26 AM, C:\Program
Files\dotnet\sdk\8.0.100\Microsoft.Common.CurrentVersion.targets(4911, 5)] MSB3094:
"DestinationFiles" refers to 1 item(s), and "SourceFiles" refers to 32 item(s). They must have the
same number of items.
I dont understand why im getting this error i was able to compile the expedition plugin just fine
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Member
Is anyone able to upload a compiled version? thank you!
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Member
Download the master file, extract and rename it without -master and put in Plugins/Source.
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Member
Originally Posted by
Fragma1
Download the master file, extract and rename it without -master and put in Plugins/Source.
Is the plugin working fine for you ?
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Member
I did exactly that and still get that error message, I don't think I'm doing anything wrong on my end as I have successfully imported the expedition and tujen plugins with no issue
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Member
It isn't working for me either. I'm getting the same error mentioned above: at CoPilot.PartyElements.GetPlayerInfoElementList()
I did a little bit of debugging and it seems the PartyElements reference isn't working correctly, it seems to be pointing at the skill bar instead. Hopefully they will fix the offset in exileapi at some point.
Screenshot 2023-12-10 at 14.28.21.png
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Post Thanks / Like - 2 Thanks
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Member
I get copilot from github, zip them, put in plugins>source without -master name, only copilot.
start the loader andddddd nothing happen. Copilot dont have any dll file to or compiled version to share?
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Member
This is mine from Plugins/Temp folder, don't know where you would put it tho.
CoPilot
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Member
Originally Posted by
tabardinhoproton
It isn't working for me either. I'm getting the same error mentioned above: at CoPilot.PartyElements.GetPlayerInfoElementList()
I did a little bit of debugging and it seems the PartyElements reference isn't working correctly, it seems to be pointing at the skill bar instead. Hopefully they will fix the offset in exileapi at some point.
Screenshot 2023-12-10 at 14.28.21.png
For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs
Replaced this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;
With this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);
It's just a temporary fix until the offset gets fixed.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
tabardinhoproton
For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs
Replaced this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;
With this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);
It's just a temporary fix until the offset gets fixed.
You are my savior ! Thank you very much for sharing your fix. It worked for me too
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Member
Originally Posted by
tabardinhoproton
For those who were having the problem I mention above (and know how to compile the plugin themselves), I fixed it by making the following change in PartyElement.cs
Replaced this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.PartyElement;
With this:
var baseWindow = CoPilot.Instance.GameController?.IngameState?.IngameUi?.GetChildAtIndex(17);
It's just a temporary fix until the offset gets fixed.
How do you debug this? I must be doing something wrong, as im just trying to add debug lines and constantly recompiling it, tried looking for tutorials on the plugin development but ended up empty handed, any tips?