Originally Posted by
thebbandit
Want to update everyone that the Version 6.0 release is right around the corner
I have Implimented the ItemParse Gui and a new Calibration Wizard that will help walk through the calibration process.
Since so many people are having a hard time figuring out how to check their gamestates, I think I will redesign the debug system. Instead of a hotkey it should be a button which will open the Debug GUI, in there we can have an updating display of the gamestates and have it set to AlwaysOnTop. Then you can move around in the game and check if the gamestates are calibrated correctly. I am going to sort out a few small things like encoding variants for 5l and 6l items too.
You can always check out the new version and give feedback by downloading the 6.0 branch from github, please provide any feedback regarding the beta version on the github issues page.
This script is pretty low on the radar when it comes to getting banned, it isn't touching the memory of the game at all so they don't have a direct way of detecting this other than the keystrokes being strange. I would still recommend using the links in the main page to run the game as a limited user. Then its pretty much they would need to log all the keystrokes and actions which I don't think they are doing. Compared to the memory reading HUD tools, this is a bit clumsy but it gets the job done :P
This is a documented issue, I am well aware of this. I have found a script in AHK which is sampling the Healthbar instead, and it seems to work decent. I will be adding this as a backup check for the Life globe so we can finally fix the delve darkness issue. The only thing about it is it requires the healthbar to remain in one place, so you can't zoom in and out. I was considering tinkering with the code and making it scan a 1pixel line from the top of the screen down to the lowest point the Healthbar goes, that way it wont matter what zoom you play at.
The OnChar color is just if your logged into a character, it should be present on the bottom left next to the health globe.
To check if your OnChar value is not showing properly, turn on debug mode and press your Coord/Debug hotkey. A tooltip will appear that reads out your gamestates for you. Check to see if it is not saying "1" for OnChar